Reiner Knizia (@ReinerKnizia) on playtesting with different groups, not hanging on to dead designs, innovating in a rapidly changing industry, understanding the production process, working with small publishers, and more:
How to keep track of different versions of a design:
https://www.facebook.com/groups/GameDesignersGuild/permalink/576879999079416/
How to prevent designer burnout:
https://www.facebook.com/groups/GameDesignersGuild/permalink/578503085583774/
Tips for rulebook layouts–organization, graphics, setup and more:
http://www.buzzsprout.com/4646/230143-ep-238-rulebook-reviews-with-eric-capps
Lessons from an unsuccessful Kickstarter–timing, art, promotion and more:
http://oakleafgames.wordpress.com/2014/12/18/dealing-with-an-unsuccessful-kickstarter
How to write a press release:
http://boardgamegeek.com/blogpost/36811/advice-designers-and-publishers-how-write-press-re
Lessons learned from a successful Kickstarter campaign–promotion, Kickstarter algorithms, canceled pledges and more:
http://playintervention.tumblr.com/post/105492690576/kickstarter-lessons-learned-and-stats-from
Mapped endgames done right and done wrong:
http://lawofgamedesign.com/2014/12/15/theory-mapped-endgames
Bruno Cathala discusses scientific game design, creating stories in players’ minds, and more:
http://bluepegpinkpeg.com/2014/12/10/the-seventh-peg-episode-13-bruno-cathala/
Stats on whether BoardGameGeek ads helped one small publisher:
http://www.funhill-games.com/2014/12/how-useful-are-boardgamegeek-ads
Travel Game Design Contest
Deadline: Feb. 28, 2015
Prizes: GeekGold
http://boardgamegeek.com/thread/1284082/travel-games-contest-1000gg-physical-prizes
Advice for getting through shipping crunch time:
http://stonemaiergames.com/kickstarter-lesson-130-maintaining-peace-during-shipping-season/
