What I have learned over time is to not rely on one strength, and not to have one fixed methodology when designing games. Designing games is not a science where you have a specific method that you always repeat.
— Reiner Knizia
When preparing double-sided card sheets for printing, always omit the frame/border from one side. Duplexing isn’t so precise.
— Jay Treat (@jtreat3)
I think that the process of design is similar to curation. Ideas already exist. Nothing is original. Select what you need from every source.
— Behrooz Shahriari (@bbshahriari)
I can’t repeat this often enough: If most players are playing your game incorrectly, blame the game, not them. Don’t correct; observe.
— Eric Lang (@eric_lang)
The worst you can do with feedback is itemize a list of comments and address them point by point in your design. Seek trends and patterns.
— Eric Lang (@eric_lang)
When you first receive feedback for your game, your instinctive reaction _should_ be defensive. Otherwise you don’t care enough.
— Eric Lang (@eric_lang)
Nobody owes you positive feedback. What you are looking for is honesty, which is often critical and leans negative. That’s a good thing.
— Eric Lang (@eric_lang)
The sooner you’re testing, the sooner you can move on to testing more.
— Anthony Conta
Do your research, but don’t forget to act.
— Jeff Large
Be open to change. Your game will be better for it.
— Christopher Chung