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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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December 30, 2014 December 30, 2014/ Cardboard Edison

YouTube show seeking to interview designers with upcoming Kickstarters:

https://www.facebook.com/groups/GameDesignersGuild/permalink/583517108415705/

December 30, 2014/ Cardboard Edison/
industry

Cardboard Edison

December 26, 2014 December 26, 2014/ Cardboard Edison

The Meeple Syrup (@MeepleSyrup) vidcast discusses designing for contests

Second half: https://www.youtube.com/watch?v=YmAJq8nvx4c

December 26, 2014/ Cardboard Edison/
contests

Cardboard Edison

December 26, 2014 December 26, 2014/ Cardboard Edison

What game conventions and conferences can do for a game designer

December 26, 2014/ Cardboard Edison/
industry

Cardboard Edison

December 26, 2014 December 26, 2014/ Cardboard Edison
“Design as many games as you can. You get better at it the more you do it!”
— Ryan Laukat
December 26, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

December 23, 2014 December 23, 2014/ Cardboard Edison

How to submit listings for games, people and publishers to the BoardGameGeek database:

http://boardgamegeek.com/blogpost/36873/advice-designers-and-publishers-how-submit-listing

December 23, 2014/ Cardboard Edison/
industry

Cardboard Edison

December 22, 2014 December 22, 2014/ Cardboard Edison

Top 10 lessons learned from 2014 Kickstarter projects:

http://stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2014/

December 22, 2014/ Cardboard Edison/
publishing

Cardboard Edison

December 21, 2014 December 21, 2014/ Cardboard Edison
“Design is not “coming up with ideas.” That should be happening all the time. Design is synthesis and articulation. Execution.”
— Eric Lang (@eric_lang)
December 21, 2014/ Cardboard Edison/
process

Cardboard Edison

December 19, 2014 December 19, 2014/ Cardboard Edison

Reiner Knizia (@ReinerKnizia) on playtesting with different groups, not hanging on to dead designs, innovating in a rapidly changing industry, understanding the production process, working with small publishers, and more:

http://andhegames.com/how-reiner-knizia-makes-games-part-2/

December 19, 2014/ Cardboard Edison/
playtesting, process, licensing, industry

Cardboard Edison

December 19, 2014 December 19, 2014/ Cardboard Edison

How to keep track of different versions of a design:

https://www.facebook.com/groups/GameDesignersGuild/permalink/576879999079416/

December 19, 2014/ Cardboard Edison/
process

Cardboard Edison

December 19, 2014 December 19, 2014/ Cardboard Edison

How to prevent designer burnout:

https://www.facebook.com/groups/GameDesignersGuild/permalink/578503085583774/

December 19, 2014/ Cardboard Edison/
process

Cardboard Edison

December 19, 2014 December 19, 2014/ Cardboard Edison

Tips for rulebook layouts–organization, graphics, setup and more:

http://www.buzzsprout.com/4646/230143-ep-238-rulebook-reviews-with-eric-capps

December 19, 2014/ Cardboard Edison/
rules, podcasts

Cardboard Edison

December 18, 2014 December 18, 2014/ Cardboard Edison

Lessons from an unsuccessful Kickstarter–timing, art, promotion and more:

http://oakleafgames.wordpress.com/2014/12/18/dealing-with-an-unsuccessful-kickstarter

December 18, 2014/ Cardboard Edison/
publishing

Cardboard Edison

December 18, 2014 December 18, 2014/ Cardboard Edison

How to write a press release:

http://boardgamegeek.com/blogpost/36811/advice-designers-and-publishers-how-write-press-re

December 18, 2014/ Cardboard Edison/
industry

Cardboard Edison

December 18, 2014 December 18, 2014/ Cardboard Edison

Lessons learned from a successful Kickstarter campaign–promotion, Kickstarter algorithms, canceled pledges and more:

http://playintervention.tumblr.com/post/105492690576/kickstarter-lessons-learned-and-stats-from

December 18, 2014/ Cardboard Edison/
publishing

Cardboard Edison

December 18, 2014 December 18, 2014/ Cardboard Edison

The six core philosophies for great customer service:

http://stonemaiergames.com/kickstarter-lesson-132-the-6-core-philosophies-for-great-customer-service/

December 18, 2014/ Cardboard Edison/
publishing

Cardboard Edison

December 16, 2014 December 16, 2014/ Cardboard Edison
“A designer should work out what people enjoy about their game and then organise the rules such that achieving victory involves doing the enjoyable thing as early and often as possible.”
— Gregory Carslaw (@3DTotalGames)
December 16, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

December 16, 2014 December 16, 2014/ Cardboard Edison

The pros and cons of having a diverse portfolio of games, both as a designer and a publisher:

http://nothingsacredgames.com/going-wide/

December 16, 2014/ Cardboard Edison/
process, publishing, industry

Cardboard Edison

December 16, 2014 December 16, 2014/ Cardboard Edison

Game industry veteran Mike Fitzgerald joins the Something From Nothing vidcast to offer advice for designers

December 16, 2014/ Cardboard Edison/
industry, process, licensing

Cardboard Edison

December 15, 2014 December 15, 2014/ Cardboard Edison

Free tools for tabletop game designers:

http://www.reddit.com/r/tabletopgamedesign/comments/2pdcqj/what_tools_are_available_for_free_to_design/

December 15, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

December 15, 2014 December 15, 2014/ Cardboard Edison

Mapped endgames done right and done wrong:

http://lawofgamedesign.com/2014/12/15/theory-mapped-endgames

December 15, 2014/ Cardboard Edison/
theory

Cardboard Edison

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