Design as many games as you can. You get better at it the more you do it!
— Ryan Laukat
Design is not “coming up with ideas.” That should be happening all the time. Design is synthesis and articulation. Execution.
— Eric Lang (@eric_lang)
A designer should work out what people enjoy about their game and then organise the rules such that achieving victory involves doing the enjoyable thing as early and often as possible.
— Gregory Carslaw (@3DTotalGames)