Everything a Kickstarter creator needs to know about trademark law:
Bruno Cathala discusses scientific game design, creating stories in players’ minds, and more:
http://bluepegpinkpeg.com/2014/12/10/the-seventh-peg-episode-13-bruno-cathala/
Stats on whether BoardGameGeek ads helped one small publisher:
http://www.funhill-games.com/2014/12/how-useful-are-boardgamegeek-ads
Travel Game Design Contest
Deadline: Feb. 28, 2015
Prizes: GeekGold
http://boardgamegeek.com/thread/1284082/travel-games-contest-1000gg-physical-prizes
Advice for getting through shipping crunch time:
http://stonemaiergames.com/kickstarter-lesson-130-maintaining-peace-during-shipping-season/
Getting written feedback, playtest forms, evaluating test data, playtesting conventions and more.
Audio: http://theforbiddenlimb.libsyn.com/when-is-your-game-ready-part-2-ep4
Susan McKinley Ross (@ideaduck) on color and tactile game design, writing rules, the development process and more:
http://thegamedesignroundtable.com/2014/12/09/episode-109-susan-mckinley-ross-and-idea-duck/
What to look for in a production proof:
http://playdatenh.wordpress.com/2014/12/10/making-fun-the-production-proof-process
Researching as you go along:
http://boardgamegeek.com/blogpost/36493/how-build-game-40-research-other-games
