Top 10 lessons learned from 2014 Kickstarter projects:
http://stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2014/
Tips & Resources for Board Game Designers
Top 10 lessons learned from 2014 Kickstarter projects:
http://stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2014/
“Design is not “coming up with ideas.” That should be happening all the time. Design is synthesis and articulation. Execution.”
Reiner Knizia (@ReinerKnizia) on playtesting with different groups, not hanging on to dead designs, innovating in a rapidly changing industry, understanding the production process, working with small publishers, and more:
How to keep track of different versions of a design:
https://www.facebook.com/groups/GameDesignersGuild/permalink/576879999079416/
How to prevent designer burnout:
https://www.facebook.com/groups/GameDesignersGuild/permalink/578503085583774/
Tips for rulebook layouts–organization, graphics, setup and more:
http://www.buzzsprout.com/4646/230143-ep-238-rulebook-reviews-with-eric-capps
Lessons from an unsuccessful Kickstarter–timing, art, promotion and more:
http://oakleafgames.wordpress.com/2014/12/18/dealing-with-an-unsuccessful-kickstarter
How to write a press release:
http://boardgamegeek.com/blogpost/36811/advice-designers-and-publishers-how-write-press-re
Lessons learned from a successful Kickstarter campaign–promotion, Kickstarter algorithms, canceled pledges and more:
http://playintervention.tumblr.com/post/105492690576/kickstarter-lessons-learned-and-stats-from
The six core philosophies for great customer service:
“A designer should work out what people enjoy about their game and then organise the rules such that achieving victory involves doing the enjoyable thing as early and often as possible.”
The pros and cons of having a diverse portfolio of games, both as a designer and a publisher:
Game industry veteran Mike Fitzgerald joins the Something From Nothing vidcast to offer advice for designers
Free tools for tabletop game designers:
Mapped endgames done right and done wrong:
http://lawofgamedesign.com/2014/12/15/theory-mapped-endgames
Everything a Kickstarter creator needs to know about trademark law:
Bruno Cathala discusses scientific game design, creating stories in players’ minds, and more:
http://bluepegpinkpeg.com/2014/12/10/the-seventh-peg-episode-13-bruno-cathala/
The Impressions vidcast discusses getting into distribution amid heavy competition
Stats on whether BoardGameGeek ads helped one small publisher:
http://www.funhill-games.com/2014/12/how-useful-are-boardgamegeek-ads
Richard Bliss (@RichardBliss) joins the Happy Mitten Games podcast (@HappyMitten) to discuss various aspects of board games on Kickstarter: