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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
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featured
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prototyping
process
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December 13, 2014 December 13, 2014/ Cardboard Edison

Travel Game Design Contest

Deadline: Feb. 28, 2015

Prizes: GeekGold

http://boardgamegeek.com/thread/1284082/travel-games-contest-1000gg-physical-prizes

December 13, 2014/ Cardboard Edison/
contests

Cardboard Edison

December 12, 2014 December 12, 2014/ Cardboard Edison

Advice for getting through shipping crunch time:

http://stonemaiergames.com/kickstarter-lesson-130-maintaining-peace-during-shipping-season/

December 12, 2014/ Cardboard Edison/
publishing

Cardboard Edison

December 12, 2014 December 12, 2014/ Cardboard Edison
“What I have learned over time is to not rely on one strength, and not to have one fixed methodology when designing games. Designing games is not a science where you have a specific method that you always repeat.”
— Reiner Knizia
December 12, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

December 12, 2014 December 12, 2014/ Cardboard Edison

Reiner Knizia on overdoing your strengths, communicating theme, feeling uncomfortable when designing and more:

http://andhegames.com/how-reiner-knizia-makes-games/

December 12, 2014/ Cardboard Edison/
process, theory

Cardboard Edison

December 12, 2014 December 12, 2014/ Cardboard Edison

Getting written feedback, playtest forms, evaluating test data, playtesting conventions and more.

Audio: http://theforbiddenlimb.libsyn.com/when-is-your-game-ready-part-2-ep4

December 12, 2014/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

December 12, 2014 December 12, 2014/ Cardboard Edison
“When preparing double-sided card sheets for printing, always omit the frame/border from one side. Duplexing isn’t so precise.”
— Jay Treat (@jtreat3)
December 12, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

December 11, 2014 December 11, 2014/ Cardboard Edison

Susan McKinley Ross (@ideaduck) on color and tactile game design, writing rules, the development process and more:


http://thegamedesignroundtable.com/2014/12/09/episode-109-susan-mckinley-ross-and-idea-duck/

December 11, 2014/ Cardboard Edison/
theory, process, rules, podcasts

Cardboard Edison

December 10, 2014 December 10, 2014/ Cardboard Edison

What to look for in a production proof:

http://playdatenh.wordpress.com/2014/12/10/making-fun-the-production-proof-process

December 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

December 10, 2014 December 10, 2014/ Cardboard Edison
“I think that the process of design is similar to curation. Ideas already exist. Nothing is original. Select what you need from every source.”
— Behrooz Shahriari (@bbshahriari)
December 10, 2014/ Cardboard Edison/
process

Cardboard Edison

December 10, 2014 December 10, 2014/ Cardboard Edison
“I can’t repeat this often enough: If most players are playing your game incorrectly, blame the game, not them. Don’t correct; observe.”
— Eric Lang (@eric_lang)
December 10, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

December 10, 2014 December 10, 2014/ Cardboard Edison
“The worst you can do with feedback is itemize a list of comments and address them point by point in your design. Seek trends and patterns.”
— Eric Lang (@eric_lang)
December 10, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

December 10, 2014 December 10, 2014/ Cardboard Edison
“When you first receive feedback for your game, your instinctive reaction _should_ be defensive. Otherwise you don’t care enough.”
— Eric Lang (@eric_lang)
December 10, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

December 10, 2014 December 10, 2014/ Cardboard Edison
“Nobody owes you positive feedback. What you are looking for is honesty, which is often critical and leans negative. That’s a good thing.”
— Eric Lang (@eric_lang)
December 10, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

December 09, 2014 December 09, 2014/ Cardboard Edison

Researching as you go along:

http://boardgamegeek.com/blogpost/36493/how-build-game-40-research-other-games

December 09, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

December 09, 2014 December 09, 2014/ Cardboard Edison

An in-depth examination of the concept of pacing in board games:

http://www.gamesprecipice.com/pacing/

December 09, 2014/ Cardboard Edison/
theory

Cardboard Edison

December 07, 2014 December 07, 2014/ Cardboard Edison
“The sooner you’re testing, the sooner you can move on to testing more.”
— Anthony Conta
December 07, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

December 05, 2014 December 05, 2014/ Cardboard Edison

A grab bag of recommendations for prototyping components and tools:

http://www.leagueofgamemakers.com/ask-the-league-what-tools-do-you-use-for-game-design/

December 05, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

December 04, 2014 December 04, 2014/ Cardboard Edison
“Do your research, but don’t forget to act.”
— Jeff Large
December 04, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

December 04, 2014 December 04, 2014/ Cardboard Edison
“Be open to change. Your game will be better for it.”
— Christopher Chung
December 04, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

December 03, 2014 December 03, 2014/ Cardboard Edison

The levels of playtesting:

http://boardgamegeek.com/blogpost/36322/how-build-game-38-levels-play-testing

December 03, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

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