“I would recommend that aspiring game designers play a wide variety of games. Play the games you know you’ll enjoy, and also play games in other categories that you know less about.”
— Jamey Stegmaier (@jameystegmaier)

The Building the Game vidcast on issues in dealing with publishers and in self-publishing

The Forbidden Limb podcast on pricing a game and where the profits go.

Audio only: http://theforbiddenlimb.libsyn.com/name-pricing-and-distribution-options-ep1

“Like writing or poetry, I think, perhaps, you need to make a lot of bad games before you can make a great one.”
— Matt Leacock (@mleacock)
“Make a game that your core audience will love, and don’t worry about those outside your core audience.”
— Chip Beauvais (@the_FlyingSheep)
“Playtest other people’s designs. It’s the best game design education you can have.”
— Gil Hova (@gilhova)
“Ideas are overrated. Don’t get attached to them. People don’t play ideas, they play games.”
— Gil Hova (@gilhova)
“The most important part of game design is playtesting. Constant, relentless, iterative playtesting. Every single part of the game has to be battle-tested, every part has to justify its existence.”
— Gil Hova (@gilhova)