“Everyone has something to tell you. No matter how far along your design is, it can always benefit from feedback. Even if you don’t think the feedback is right, it has a grain of useful information about something your game can do differently, and sometimes better.”
— Nathaniel Levan (@OakleafGames)

Building a community for your game, a panel from Metatopia 2014

Tips for writing and organizing rulebooks

“I believe in erring on the short side. Keep your players wanting more. Too many games overstay their welcome. Instead, add replay variety to encourage players to play again.”
— Tom Lehmann

Building a Better Prototype, a Metatopia 2014 panel with prototyping tips for designers

“Creativity is a muscle, and you need to exercise that muscle. It’s that simple.”
— Rob Couch (@poorly_designed)
“You can think you have it mathed out, but if the butter to pancake ratio just seems off in your game then you gotta just add more butter.”
— Ben Pinchback (@pinchback21)
“Take a critical look at your game: Why does it need to be published, and how is it excelling? How is it doing something different than other games have done in the recent past?”
— Stephen Buonocore (@StrongholdGames)

Larry Roznai of Mayfair Games (@mayfairgames) and Patrick Nickell of Crash Games (@Crash_Games) on how designers and publishers work together, on the Meeple Syrup vidcast (@MeepleSyrup)