The paradox of choice, sources of analysis paralysis and reducing downtime:
How to make custom stickered dice:
http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-23-how-to-make.html
Cardboard Architects on theme, mechanics and what drives a design:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1-design-drivers
The Forbidden Limb podcast on pricing a game and where the profits go.
Audio only: http://theforbiddenlimb.libsyn.com/name-pricing-and-distribution-options-ep1
Printable playtester feedback form, from The Game Designers Clubhouse:
Long version: http://www.patreon.com/creation?hid=1217154
Short version: http://www.patreon.com/creation?hid=1230395
Why games cost what they do–Curt Covert (@SmirkandDagger) and Stephen Buonocore (@StrongholdGames) on publishing costs:
http://www.genesisoflegend.com/2014/11/episode-36-my-game-will-cost-what/
Gil Hova (@gilhova) on playtesting, design resources and tools, moving into self-publishing, having thick skin and lots more:
http://andhegames.com/how-gil-hova-designer-of-battle-merchants-makes-games/
“Everyone has something to tell you. No matter how far along your design is, it can always benefit from feedback. Even if you don’t think the feedback is right, it has a grain of useful information about something your game can do differently, and sometimes better.”
Starting tools for a prototyping kit:
http://boardsandbarley.com/2014/11/14/game-design-starter-prototyping-tools/
Advice for making Kickstarter backers feel heard:
http://stonemaiergames.com/kickstarter-lesson-127-give-each-backer-a-voice/
