Building a Better Prototype, a Metatopia 2014 panel with prototyping tips for designers
Achieving fun by making players feel smart and unique:
http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-22-fun-to-time-ratio.html
What chefs can teach us about game design:
http://kevingnunn.com/2014/11/08/what-chefs-can-teach-us-about-game-design/
Getting it right and wrong on Kickstarter: page layout, engagement with backers, reviews and stretch goals:
http://meltdowngames.wordpress.com/2014/11/11/gothic-doctor-wrap-up-part-2-during-the-project/
Advice for starting small as a new publisher:
http://stonemaiergames.com/good-creator-bad-creator-a-guest-post-by-brian-henk/
The theme for the November 2014 24-hour contest is “beard”:
http://boardgamegeek.com/thread/1265203/24-hour-contest-november-2014
A list of market mechanics and how they can be used in board games:
http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html
Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more:
http://ludology.libsyn.com/ludology-episode-91-olotka-encounter
Board Game Design Forum’s November 2014 Game Design Showdown
Pitch a game about empires in decline
Deadline: Nov. 9, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2014-empires-autumn
Why your Kickstarter’s backer count is more important than the total amount pledged:
http://blog.lanternsgame.com/2014/10/31/why-backer-count-is-more-important-than-total-pledges/
Cardboard Edison's Favorite Tips & Resources - October 2014
/This month our roundup of exceptional board game design links features answers to legal concerns you might have, a list of publishers accepting submissions, a quote that lit up Tumblr, and plenty more…
- “Working on the first game that you’re serious about self-publishing? Start small. No, smaller. Smaller. Keep going.” - Daniel Solis
- Games every designer should play to become familiar with the breadth of modern gaming
- “It’s important as a game designer to find what bothers you in the games people are playing and imagine solutions; that’s vital practice in developing the problem-solving skills you need, but also one of the better sources of inspiration.” - Jay Treat (@jtreat3)
- How to research a theme
- How a design can get stuck in a ditch, and how to get it back on track
- The purpose of expansions
- How designers can approach difficult themes in board games
- A taxonomy of game scoring methods
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
