Experiences with different print-on-demand services, from the Facebook Board & Card Game Designers Guild:
https://www.facebook.com/groups/320445024722916?view=permalink&id=558624050905011
Tips & Resources for Board Game Designers
Experiences with different print-on-demand services, from the Facebook Board & Card Game Designers Guild:
https://www.facebook.com/groups/320445024722916?view=permalink&id=558624050905011
The Meeple Syrup vidcast on designing games from existing intellectual property
“Playtest the hell out of your game. You’re never done playtesting it. Even when you think you’re done, playtest it more.”
“Do not be afraid to show your design to other designers. They have been where you are now and understand your feelings. It is a scary thing, but totally worth it.”
“Hidden trackable information” and the role of memory in board games–a BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/1255020/good-memory-ruins-many-games
40 free icons for prototyping:
What to do when two publishers want to license your game:
https://www.facebook.com/groups/320445024722916?view=permalink&id=557462767687806
Some design opportunities offered by cards:
The benefits of self-doubt in the early stages of design:
http://hyperbolegames.com/2014/10/28/self-doubt-is-my-first-tester/
Considering how to elicit fear from a board game:
http://oakleafgames.wordpress.com/2014/10/28/eliciting-fear-playing-for-keeps/
15 indispensable tools for Kickstarter creators and entrepreneurs:
http://stonemaiergames.com/15-indispensable-tools-for-every-kickstarter-creator-and-entrepreneur/
Game design time sinks, and how to improve your process:
“Before pitching to a publisher, do your research. Does your game fit their existing catalog/box size or fill a hole?”
2015 Ion Award Game Design Competition
Deadline: Jan. 1, 2015
http://boardgamegeek.com/thread/1259716/2015-ion-award-game-design-competition
Ways to encourage Kickstarter backers to pledge aside from exclusive content:
http://stonemaiergames.com/10-better-reasons-than-ks-exclusives-to-back-a-kickstarter-project/
“First and foremost, what we’re here to do is to create environments to have fun. So if you’re designing games, define fun and make sure that your game does that, because fun means different things to different people.”
Six stats for Kickstarter success:
http://www.buzzsprout.com/4646/215212-6-stats-to-kickstarter-success-ep-230-w-john-coveyou
“Take a look at what elements of your game have an easily calculable value, and try to find ways to force players to make judgments based on incomplete information. That leads to more interesting decisions and an involving game.”
“Remember… People that you want to work with probably will know about you before you ever meet… Always be on your best behavior.”
Data on Kickstarter success and backing other projects:
http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/