Balderdash designer Laura Robinson offers advice on researching, prototyping, blind playtesting, sell sheets and more:
Eight uses for pennies in your prototype–and two other ideas:
http://drwictzboardgames.blogspot.com/2014/10/a-dr-wictz-list-10-uses-for-pennies-in.html
Guidelines for a successful playtesting event:
http://www.leagueofgamemakers.com/how-to-playtest-part-1-set-the-stage/
Benefits of finding new ways to achieve a design’s goals:
http://boardgamegeek.com/blogpost/35007/how-build-game-19-challenge-same-thing-different-w
What to say on the front of the box to draw in potential customers:
http://blueroom.labvc.com.au/2014/10/24/present-amateur-designer-without-even-knowing/
A list of publishers that are accepting submissions, and what types of games they’re looking for:
http://www.bgdf.com/forum/game-creation/publication/list-publishers-2014-edition
Data on the $1 reward level and Kickstarter success:
http://gotgeniusgames.com/kickstarter-stats-101-1-reward-level/
Ways to find inspiration for designs:
http://boardgamegeek.com/blogpost/35005/how-build-game-17-develop-inspirational-resources
The purpose of expansions:
http://boardsandbarley.com/2014/10/21/the-purpose-of-expansions/
Paid and free ways to drive traffic to your Kickstarter:
http://www.albinodragon.com/blog/how-to-get-your-kickstarter-seen-by-the-masses/
750 free icons, courtesy of Google:
https://github.com/google/material-design-icons/releases/tag/1.0.0
The merits of dice:
http://lawofgamedesign.com/2014/10/20/theory-using-dice-as-a-design-tool
