Tom Lehmann on being a full-time designer, collaboration, designing simultaneous systems, completing your first designs and more:
Advice for making Kickstarter backers feel heard:
http://stonemaiergames.com/kickstarter-lesson-127-give-each-backer-a-voice/
Achieving fun by making players feel smart and unique:
http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-22-fun-to-time-ratio.html
What chefs can teach us about game design:
http://kevingnunn.com/2014/11/08/what-chefs-can-teach-us-about-game-design/
Getting it right and wrong on Kickstarter: page layout, engagement with backers, reviews and stretch goals:
http://meltdowngames.wordpress.com/2014/11/11/gothic-doctor-wrap-up-part-2-during-the-project/
Advice for starting small as a new publisher:
http://stonemaiergames.com/good-creator-bad-creator-a-guest-post-by-brian-henk/
The theme for the November 2014 24-hour contest is “beard”:
http://boardgamegeek.com/thread/1265203/24-hour-contest-november-2014
A list of market mechanics and how they can be used in board games:
http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html
Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more:
http://ludology.libsyn.com/ludology-episode-91-olotka-encounter
Board Game Design Forum’s November 2014 Game Design Showdown
Pitch a game about empires in decline
Deadline: Nov. 9, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2014-empires-autumn
Why your Kickstarter’s backer count is more important than the total amount pledged:
http://blog.lanternsgame.com/2014/10/31/why-backer-count-is-more-important-than-total-pledges/
