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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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November 12, 2014 November 12, 2014/ Cardboard Edison

Tom Lehmann on being a full-time designer, collaboration, designing simultaneous systems, completing your first designs and more:

http://www.gamesprecipice.com/tom-lehmann/

November 12, 2014/ Cardboard Edison/
industry, theory, process, licensing

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison

Advice for making Kickstarter backers feel heard:

http://stonemaiergames.com/kickstarter-lesson-127-give-each-backer-a-voice/

November 12, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison

Building a Better Prototype, a Metatopia 2014 panel with prototyping tips for designers

November 12, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison
“Creativity is a muscle, and you need to exercise that muscle. It’s that simple.”
— Rob Couch (@poorly_designed)
November 12, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison
“You can think you have it mathed out, but if the butter to pancake ratio just seems off in your game then you gotta just add more butter.”
— Ben Pinchback (@pinchback21)
November 12, 2014/ Cardboard Edison/
process

Cardboard Edison

November 11, 2014 November 11, 2014/ Cardboard Edison

Achieving fun by making players feel smart and unique:

http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-22-fun-to-time-ratio.html

November 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 11, 2014 November 11, 2014/ Cardboard Edison

What chefs can teach us about game design:

http://kevingnunn.com/2014/11/08/what-chefs-can-teach-us-about-game-design/

November 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 11, 2014 November 11, 2014/ Cardboard Edison

Getting it right and wrong on Kickstarter: page layout, engagement with backers, reviews and stretch goals:

http://meltdowngames.wordpress.com/2014/11/11/gothic-doctor-wrap-up-part-2-during-the-project/

November 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 11, 2014 November 11, 2014/ Cardboard Edison
“Take a critical look at your game: Why does it need to be published, and how is it excelling? How is it doing something different than other games have done in the recent past?”
— Stephen Buonocore (@StrongholdGames)
November 11, 2014/ Cardboard Edison/ /Source
licensing

Cardboard Edison

November 10, 2014 November 10, 2014/ Cardboard Edison

Advice for starting small as a new publisher:

http://stonemaiergames.com/good-creator-bad-creator-a-guest-post-by-brian-henk/

November 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 07, 2014 November 07, 2014/ Cardboard Edison

The theme for the November 2014 24-hour contest is “beard”:

http://boardgamegeek.com/thread/1265203/24-hour-contest-november-2014

November 07, 2014/ Cardboard Edison/
contests

Cardboard Edison

November 06, 2014 November 06, 2014/ Cardboard Edison

Larry Roznai of Mayfair Games (@mayfairgames) and Patrick Nickell of Crash Games (@Crash_Games) on how designers and publishers work together, on the Meeple Syrup vidcast (@MeepleSyrup)

November 06, 2014/ Cardboard Edison/
licensing

Cardboard Edison

November 06, 2014 November 06, 2014/ Cardboard Edison

Thoughts on action cards and their role in a game:

http://www.3dtotalgames.com/action-cards/

November 06, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 03, 2014 November 03, 2014/ Cardboard Edison

A list of market mechanics and how they can be used in board games:

http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html

November 03, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 03, 2014 November 03, 2014/ Cardboard Edison

Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more:

http://ludology.libsyn.com/ludology-episode-91-olotka-encounter

November 03, 2014/ Cardboard Edison/
industry, theory, podcasts

Cardboard Edison

November 03, 2014 November 03, 2014/ Cardboard Edison

Board game publishing and “fear of missing out”:

http://hyperbolegames.com/2014/11/03/design-for-fomo/

November 03, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 02, 2014 November 02, 2014/ Cardboard Edison
“As a game designer, there’s nothing more valuable than notes on game ideas I’ve long since forgotten.”
— J. Alex Kevern (@AlexWithIdeas)
November 02, 2014/ Cardboard Edison/
process

Cardboard Edison

November 02, 2014 November 02, 2014/ Cardboard Edison

Board Game Design Forum’s November 2014 Game Design Showdown

Pitch a game about empires in decline

Deadline: Nov. 9, 2014

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2014-empires-autumn

November 02, 2014/ Cardboard Edison/
contests

Cardboard Edison

October 31, 2014 October 31, 2014/ Cardboard Edison
“Usually the quality of a game is a product of its execution, not any one idea, and it pays to get feedback from a diverse set of people.”
— Matt Leacock (@mleacock)
October 31, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 31, 2014 October 31, 2014/ Cardboard Edison

Why your Kickstarter’s backer count is more important than the total amount pledged:

http://blog.lanternsgame.com/2014/10/31/why-backer-count-is-more-important-than-total-pledges/

October 31, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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