“Keeping in mind what makes your game different as you design the game will help you to highlight that element as you go through the design process. Think about the rest of your game acting as a funnel to bring your players back to the unique elements of your game.”
Cardboard Edison's Favorite Tips & Resources - October 2014
/This month our roundup of exceptional board game design links features answers to legal concerns you might have, a list of publishers accepting submissions, a quote that lit up Tumblr, and plenty more…
- “Working on the first game that you’re serious about self-publishing? Start small. No, smaller. Smaller. Keep going.” - Daniel Solis
- Games every designer should play to become familiar with the breadth of modern gaming
- “It’s important as a game designer to find what bothers you in the games people are playing and imagine solutions; that’s vital practice in developing the problem-solving skills you need, but also one of the better sources of inspiration.” - Jay Treat (@jtreat3)
- How to research a theme
- How a design can get stuck in a ditch, and how to get it back on track
- The purpose of expansions
- How designers can approach difficult themes in board games
- A taxonomy of game scoring methods
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Experiences with different print-on-demand services, from the Facebook Board & Card Game Designers Guild:
https://www.facebook.com/groups/320445024722916?view=permalink&id=558624050905011
“Hidden trackable information” and the role of memory in board games–a BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/1255020/good-memory-ruins-many-games
What to do when two publishers want to license your game:
https://www.facebook.com/groups/320445024722916?view=permalink&id=557462767687806
The benefits of self-doubt in the early stages of design:
http://hyperbolegames.com/2014/10/28/self-doubt-is-my-first-tester/
Considering how to elicit fear from a board game:
http://oakleafgames.wordpress.com/2014/10/28/eliciting-fear-playing-for-keeps/
15 indispensable tools for Kickstarter creators and entrepreneurs:
http://stonemaiergames.com/15-indispensable-tools-for-every-kickstarter-creator-and-entrepreneur/
2015 Ion Award Game Design Competition
Deadline: Jan. 1, 2015
http://boardgamegeek.com/thread/1259716/2015-ion-award-game-design-competition
Ways to encourage Kickstarter backers to pledge aside from exclusive content:
http://stonemaiergames.com/10-better-reasons-than-ks-exclusives-to-back-a-kickstarter-project/
Six stats for Kickstarter success:
http://www.buzzsprout.com/4646/215212-6-stats-to-kickstarter-success-ep-230-w-john-coveyou
