Thoughts on action cards and their role in a game:
A list of market mechanics and how they can be used in board games:
http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html
Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more:
http://ludology.libsyn.com/ludology-episode-91-olotka-encounter
Board Game Design Forum’s November 2014 Game Design Showdown
Pitch a game about empires in decline
Deadline: Nov. 9, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2014-empires-autumn
Why your Kickstarter’s backer count is more important than the total amount pledged:
http://blog.lanternsgame.com/2014/10/31/why-backer-count-is-more-important-than-total-pledges/
Cardboard Edison's Favorite Tips & Resources - October 2014
/This month our roundup of exceptional board game design links features answers to legal concerns you might have, a list of publishers accepting submissions, a quote that lit up Tumblr, and plenty more…
- “Working on the first game that you’re serious about self-publishing? Start small. No, smaller. Smaller. Keep going.” - Daniel Solis
- Games every designer should play to become familiar with the breadth of modern gaming
- “It’s important as a game designer to find what bothers you in the games people are playing and imagine solutions; that’s vital practice in developing the problem-solving skills you need, but also one of the better sources of inspiration.” - Jay Treat (@jtreat3)
- How to research a theme
- How a design can get stuck in a ditch, and how to get it back on track
- The purpose of expansions
- How designers can approach difficult themes in board games
- A taxonomy of game scoring methods
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
Experiences with different print-on-demand services, from the Facebook Board & Card Game Designers Guild:
https://www.facebook.com/groups/320445024722916?view=permalink&id=558624050905011
“Hidden trackable information” and the role of memory in board games–a BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/1255020/good-memory-ruins-many-games
What to do when two publishers want to license your game:
https://www.facebook.com/groups/320445024722916?view=permalink&id=557462767687806
The benefits of self-doubt in the early stages of design:
http://hyperbolegames.com/2014/10/28/self-doubt-is-my-first-tester/
Considering how to elicit fear from a board game:
http://oakleafgames.wordpress.com/2014/10/28/eliciting-fear-playing-for-keeps/
