Before pitching to a publisher, do your research. Does your game fit their existing catalog/box size or fill a hole?
— Sen-Foong Lim (@SenFoongLim)
First and foremost, what we’re here to do is to create environments to have fun. So if you’re designing games, define fun and make sure that your game does that, because fun means different things to different people.
— Ray Wehrs, co-founder of Calliope Games
Take a look at what elements of your game have an easily calculable value, and try to find ways to force players to make judgments based on incomplete information. That leads to more interesting decisions and an involving game.
— Geoff Engelstein (@gengelstein)
Remember… People that you want to work with probably will know about you before you ever meet… Always be on your best behavior.
— Michael Mindes (@TastyMinstrel)
Games don’t need to be perfect in order to be play tested. Games need to have the passion to be developed.
— Chris Renshall (@TGIK_Games_CR)