15 indispensable tools for Kickstarter creators and entrepreneurs:
http://stonemaiergames.com/15-indispensable-tools-for-every-kickstarter-creator-and-entrepreneur/
Tips & Resources for Board Game Designers
15 indispensable tools for Kickstarter creators and entrepreneurs:
http://stonemaiergames.com/15-indispensable-tools-for-every-kickstarter-creator-and-entrepreneur/
Game design time sinks, and how to improve your process:
“Before pitching to a publisher, do your research. Does your game fit their existing catalog/box size or fill a hole?”
2015 Ion Award Game Design Competition
Deadline: Jan. 1, 2015
http://boardgamegeek.com/thread/1259716/2015-ion-award-game-design-competition
Ways to encourage Kickstarter backers to pledge aside from exclusive content:
http://stonemaiergames.com/10-better-reasons-than-ks-exclusives-to-back-a-kickstarter-project/
“First and foremost, what we’re here to do is to create environments to have fun. So if you’re designing games, define fun and make sure that your game does that, because fun means different things to different people.”
Six stats for Kickstarter success:
http://www.buzzsprout.com/4646/215212-6-stats-to-kickstarter-success-ep-230-w-john-coveyou
“Take a look at what elements of your game have an easily calculable value, and try to find ways to force players to make judgments based on incomplete information. That leads to more interesting decisions and an involving game.”
“Remember… People that you want to work with probably will know about you before you ever meet… Always be on your best behavior.”
Data on Kickstarter success and backing other projects:
http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/
Balderdash designer Laura Robinson offers advice on researching, prototyping, blind playtesting, sell sheets and more:
Eight uses for pennies in your prototype–and two other ideas:
http://drwictzboardgames.blogspot.com/2014/10/a-dr-wictz-list-10-uses-for-pennies-in.html
Guidelines for a successful playtesting event:
http://www.leagueofgamemakers.com/how-to-playtest-part-1-set-the-stage/
Benefits of finding new ways to achieve a design’s goals:
http://boardgamegeek.com/blogpost/35007/how-build-game-19-challenge-same-thing-different-w
What to say on the front of the box to draw in potential customers:
http://blueroom.labvc.com.au/2014/10/24/present-amateur-designer-without-even-knowing/
A list of publishers that are accepting submissions, and what types of games they’re looking for:
http://www.bgdf.com/forum/game-creation/publication/list-publishers-2014-edition
Games every designer should play to become familiar with the breadth of modern gaming:
Data on the $1 reward level and Kickstarter success:
http://gotgeniusgames.com/kickstarter-stats-101-1-reward-level/
Ways to find inspiration for designs:
http://boardgamegeek.com/blogpost/35005/how-build-game-17-develop-inspirational-resources
“Games don’t need to be perfect in order to be play tested. Games need to have the passion to be developed.”