A list of market mechanics and how they can be used in board games:
http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html
Tips & Resources for Board Game Designers
A list of market mechanics and how they can be used in board games:
http://drwictzboardgames.blogspot.com/2014/11/market-mechanic-lecture-retrospective.html
Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more:
http://ludology.libsyn.com/ludology-episode-91-olotka-encounter
Board game publishing and “fear of missing out”:
“As a game designer, there’s nothing more valuable than notes on game ideas I’ve long since forgotten.”
Board Game Design Forum’s November 2014 Game Design Showdown
Pitch a game about empires in decline
Deadline: Nov. 9, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2014-empires-autumn
“Usually the quality of a game is a product of its execution, not any one idea, and it pays to get feedback from a diverse set of people.”
Why your Kickstarter’s backer count is more important than the total amount pledged:
http://blog.lanternsgame.com/2014/10/31/why-backer-count-is-more-important-than-total-pledges/
“Keeping in mind what makes your game different as you design the game will help you to highlight that element as you go through the design process. Think about the rest of your game acting as a funnel to bring your players back to the unique elements of your game.”
This month our roundup of exceptional board game design links features answers to legal concerns you might have, a list of publishers accepting submissions, a quote that lit up Tumblr, and plenty more…
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Experiences with different print-on-demand services, from the Facebook Board & Card Game Designers Guild:
https://www.facebook.com/groups/320445024722916?view=permalink&id=558624050905011
The Meeple Syrup vidcast on designing games from existing intellectual property
“Playtest the hell out of your game. You’re never done playtesting it. Even when you think you’re done, playtest it more.”
“Do not be afraid to show your design to other designers. They have been where you are now and understand your feelings. It is a scary thing, but totally worth it.”
“Hidden trackable information” and the role of memory in board games–a BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/1255020/good-memory-ruins-many-games
40 free icons for prototyping:
What to do when two publishers want to license your game:
https://www.facebook.com/groups/320445024722916?view=permalink&id=557462767687806
Some design opportunities offered by cards:
The benefits of self-doubt in the early stages of design:
http://hyperbolegames.com/2014/10/28/self-doubt-is-my-first-tester/
Considering how to elicit fear from a board game:
http://oakleafgames.wordpress.com/2014/10/28/eliciting-fear-playing-for-keeps/
15 indispensable tools for Kickstarter creators and entrepreneurs:
http://stonemaiergames.com/15-indispensable-tools-for-every-kickstarter-creator-and-entrepreneur/