Game design time sinks, and how to improve your process:
2015 Ion Award Game Design Competition
Deadline: Jan. 1, 2015
http://boardgamegeek.com/thread/1259716/2015-ion-award-game-design-competition
Ways to encourage Kickstarter backers to pledge aside from exclusive content:
http://stonemaiergames.com/10-better-reasons-than-ks-exclusives-to-back-a-kickstarter-project/
Six stats for Kickstarter success:
http://www.buzzsprout.com/4646/215212-6-stats-to-kickstarter-success-ep-230-w-john-coveyou
Data on Kickstarter success and backing other projects:
http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/
Eight uses for pennies in your prototype–and two other ideas:
http://drwictzboardgames.blogspot.com/2014/10/a-dr-wictz-list-10-uses-for-pennies-in.html
Guidelines for a successful playtesting event:
http://www.leagueofgamemakers.com/how-to-playtest-part-1-set-the-stage/
Benefits of finding new ways to achieve a design’s goals:
http://boardgamegeek.com/blogpost/35007/how-build-game-19-challenge-same-thing-different-w
What to say on the front of the box to draw in potential customers:
http://blueroom.labvc.com.au/2014/10/24/present-amateur-designer-without-even-knowing/
A list of publishers that are accepting submissions, and what types of games they’re looking for:
http://www.bgdf.com/forum/game-creation/publication/list-publishers-2014-edition
Data on the $1 reward level and Kickstarter success:
http://gotgeniusgames.com/kickstarter-stats-101-1-reward-level/
Ways to find inspiration for designs:
http://boardgamegeek.com/blogpost/35005/how-build-game-17-develop-inspirational-resources
