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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
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    • More Games
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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October 28, 2014 October 28, 2014/ Cardboard Edison

Game design time sinks, and how to improve your process:

http://tgikgamesblog.wordpress.com/2014/10/28/how-to-build-a-game-22-dissect-your-process-to-make-it-better/

October 28, 2014/ Cardboard Edison/
process

Cardboard Edison

October 28, 2014 October 28, 2014/ Cardboard Edison
“Before pitching to a publisher, do your research. Does your game fit their existing catalog/box size or fill a hole?”
— Sen-Foong Lim (@SenFoongLim)
October 28, 2014/ Cardboard Edison/
licensing

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison

2015 Ion Award Game Design Competition

Deadline: Jan. 1, 2015

http://boardgamegeek.com/thread/1259716/2015-ion-award-game-design-competition

October 27, 2014/ Cardboard Edison/
contests

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison

Ways to encourage Kickstarter backers to pledge aside from exclusive content:

http://stonemaiergames.com/10-better-reasons-than-ks-exclusives-to-back-a-kickstarter-project/

October 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison
“First and foremost, what we’re here to do is to create environments to have fun. So if you’re designing games, define fun and make sure that your game does that, because fun means different things to different people.”
— Ray Wehrs, co-founder of Calliope Games
October 27, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison

Six stats for Kickstarter success:

http://www.buzzsprout.com/4646/215212-6-stats-to-kickstarter-success-ep-230-w-john-coveyou

October 27, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison
“Take a look at what elements of your game have an easily calculable value, and try to find ways to force players to make judgments based on incomplete information. That leads to more interesting decisions and an involving game.”
— Geoff Engelstein (@gengelstein)
October 27, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison
“Remember… People that you want to work with probably will know about you before you ever meet… Always be on your best behavior.”
— Michael Mindes (@TastyMinstrel)
October 27, 2014/ Cardboard Edison/
industry

Cardboard Edison

October 26, 2014 October 26, 2014/ Cardboard Edison

Data on Kickstarter success and backing other projects:

http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/

October 26, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 25, 2014 October 25, 2014/ Cardboard Edison

Balderdash designer Laura Robinson offers advice on researching, prototyping, blind playtesting, sell sheets and more:

http://tandgcon.com/business-of-play/laura-robinson

October 25, 2014/ Cardboard Edison/
industry, prototyping, playtesting, licensing

Cardboard Edison

October 25, 2014 October 25, 2014/ Cardboard Edison

Eight uses for pennies in your prototype–and two other ideas:

http://drwictzboardgames.blogspot.com/2014/10/a-dr-wictz-list-10-uses-for-pennies-in.html

October 25, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

October 25, 2014 October 25, 2014/ Cardboard Edison

Guidelines for a successful playtesting event:

http://www.leagueofgamemakers.com/how-to-playtest-part-1-set-the-stage/

October 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 25, 2014 October 25, 2014/ Cardboard Edison

Benefits of finding new ways to achieve a design’s goals:

http://boardgamegeek.com/blogpost/35007/how-build-game-19-challenge-same-thing-different-w

October 25, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

October 24, 2014 October 24, 2014/ Cardboard Edison

What to say on the front of the box to draw in potential customers:

http://blueroom.labvc.com.au/2014/10/24/present-amateur-designer-without-even-knowing/

October 24, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 24, 2014 October 24, 2014/ Cardboard Edison

A list of publishers that are accepting submissions, and what types of games they’re looking for:

http://www.bgdf.com/forum/game-creation/publication/list-publishers-2014-edition

October 24, 2014/ Cardboard Edison/
licensing

Cardboard Edison

October 24, 2014 October 24, 2014/ Cardboard Edison

Games every designer should play to become familiar with the breadth of modern gaming:

http://www.jamesmathe.com/games-designers-play/

October 24, 2014/ Cardboard Edison/
process

Cardboard Edison

October 23, 2014 October 23, 2014/ Cardboard Edison

Data on the $1 reward level and Kickstarter success:

http://gotgeniusgames.com/kickstarter-stats-101-1-reward-level/

October 23, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 22, 2014 October 22, 2014/ Cardboard Edison

Ways to find inspiration for designs:

http://boardgamegeek.com/blogpost/35005/how-build-game-17-develop-inspirational-resources

October 22, 2014/ Cardboard Edison/
process

Cardboard Edison

October 21, 2014 October 21, 2014/ Cardboard Edison
“Games don’t need to be perfect in order to be play tested. Games need to have the passion to be developed.”
— Chris Renshall (@TGIK_Games_CR)
October 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 21, 2014 October 21, 2014/ Cardboard Edison

Hidden trackable information–why a designer might want to use it:

http://www.3dtotalgames.com/hidden-trackable-information/

October 21, 2014/ Cardboard Edison/
theory

Cardboard Edison

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