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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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playtesting
prototyping
process
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publishing
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October 21, 2014 October 21, 2014/ Cardboard Edison
“Things can sound good in your head and work well on paper, but you can’t predict if the game will be fun or not until you get something to the table that can be played.”
— Randy Hoyt (@randyhoyt)
October 21, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 21, 2014 October 21, 2014/ Cardboard Edison

The purpose of expansions:

http://boardsandbarley.com/2014/10/21/the-purpose-of-expansions/

October 21, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 21, 2014 October 21, 2014/ Cardboard Edison

Paid and free ways to drive traffic to your Kickstarter:

http://www.albinodragon.com/blog/how-to-get-your-kickstarter-seen-by-the-masses/

October 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 21, 2014 October 21, 2014/ Cardboard Edison
“My rule for designing a game is that anything I can take out of the game, I take out, as long as it doesn’t undermine the base part.”
— Alan R. Moon
October 21, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison

750 free icons, courtesy of Google:

https://github.com/google/material-design-icons/releases/tag/1.0.0

October 20, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison

Unpub Mini San Diego is Nov. 15, 2014:

http://unpubminisd.com

October 20, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison

The merits of dice:

http://lawofgamedesign.com/2014/10/20/theory-using-dice-as-a-design-tool

October 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“New game designers underestimate how long their game will take to play. If you think you need 6 tokens, you probably need 3.”
— T.C. Petty III (@PuppyShogun)
October 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“Your current idea is not your last idea. More will come.”
— Daniel Solis (@DanielSolis)
October 20, 2014/ Cardboard Edison/
process

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“Working on the first game that you’re serious about self-publishing? Start small. No, smaller. Smaller. Keep going.”
— Daniel Solis (@DanielSolis)
October 20, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“Don’t make the players keep playing once you’ve figured out what is broken.”
— Donald Dennis (@OnBoardGames)
October 20, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“Playtest a lot. Get comfortable asking strangers at a game store or convention to play *without* being awkward about it.”
— Daniel Solis (@DanielSolis)
October 20, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“Play with people who have the capability to break your game. Breaking your game early is gold for a designer.”
— David Short (@dshortdesign)
October 20, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“All the shortcuts and tricks in the world won’t help you unless you’re actually working on your game. Go work on it!”
— Chris Darden (@cbdarden)
October 20, 2014/ Cardboard Edison/
process

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“It’s important as a game designer to find what bothers you in the games people are playing and imagine solutions; that’s vital practice in developing the problem-solving skills you need, but also one of the better sources of inspiration.”
— Jay Treat (@jtreat3)
October 20, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“Sometimes it’s easier to just go with something and test it rather than toil over numerous design iterations in your head. Get your games on the table! You might be amazed at the results.”
— Ed Marriott (@EdPMarriott)
October 20, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“There will always be someone who doesn’t like your game. What is important is that the target audience DOES enjoy it. So in a nutshell, know who your audience is and make design decisions with them in mind!”
— A.J. Porfirio (@VanRyderGames)
October 20, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison
“Don’t wait for Eureka moment. Just sit on your ass and work as hard as you can. That’s all you need.”
— Ignacy Trzewiczek (@trzewik)
October 20, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison

The NPC Cast discusses traitor mechanics:

https://npccast.wordpress.com/2014/10/18/episode-94-traitor-joes/

October 20, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 20, 2014 October 20, 2014/ Cardboard Edison

Ludology analyzes the works of Reiner Knizia:

http://ludology.libsyn.com/ludology-episode-90-kniziathon

October 20, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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