Data on Kickstarter videos and success:
http://gotgeniusgames.com/kickstarter-stats-101-kickstarter-video-matter/
Tips & Resources for Board Game Designers
Data on Kickstarter videos and success:
http://gotgeniusgames.com/kickstarter-stats-101-kickstarter-video-matter/
“Self-doubt is my first play tester.”
“You can not let negativity exist in your campaign. You can’t be the only positive one. You have to ask your Backers to help.”
Responding to a feeling of defeat among your Kickstarter backers:
http://www.leagueofgamemakers.com/reflections-3-the-face-of-success/
“As you make your way through the design process, designers should be looking for the one thing that makes the long hours and months-long development process awesome.”
Designing a trick-taking game: variations on the basic rules of the genre:
Thoughts on exceptions in rules:
http://oakleafgames.wordpress.com/2014/10/16/making-an-exception/
How to build a following online before launching a Kickstarter:
http://indieconquest.com/2014/10/11/ksc4-when-and-where-should-i-advertise-my-kickstarter/
What a first-time board game designer can expect from the process:
The Game Design Round Table (@TGDRT) and Kristín Guðmundsdóttir of Kvasir Games (@KvasirGames) discuss game jams, flexible rules, publishing, working within a team, and more:
http://thegamedesignroundtable.com/2014/10/14/episode-101-kvasir-games/
An argument against “output randomness” in strategy games:
2014 Dexterity Game Design Contest
Deadline: Dec. 31, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1252248/2014-dexterity-game-design-contest
Plaid Hat Games (@PlaidHatGames) and Stephen Buonocore (@StrongholdGames) discuss themes that sell:
How to approach reviewers professionally:
“If your gut instinct tells you that your game is missing something, it usually is.”
A method for quickly pitching your game to a possible customer:
http://www.leagueofgamemakers.com/pitch-slap-your-game-to-a-customer/
Designing beginnings: Why so many games start players off with resources:
http://www.wiltgren.com/2014/10/13/medias-res-designing-beginnings/
“Game designers aren’t the only ones who find it hard to let go of clever mechanics. It affects early playtesters, too.”
A massive post touching on lots of legal issues facing board game designers and publishers:
http://www.jamesmathe.com/dammit-jim-im-a-publisher-not-a-lawyer/
Elevator pitches: even more important than you think:
http://boardgamegeek.com/blogpost/34744/how-build-game-9-work-your-elevator-pitch