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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Game Design Checklist
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theory
playtesting
prototyping
process
rules
licensing
publishing
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October 10, 2014 October 10, 2014/ Cardboard Edison

The top 10 things aspiring board game designers need to know

October 10, 2014/ Cardboard Edison/
process, industry, playtesting, licensing

Cardboard Edison

October 10, 2014 October 10, 2014/ Cardboard Edison

A taxonomy of game scoring methods:

http://paulowengames.blogspot.com/2014/10/point-tracking-methods.html

October 10, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 10, 2014 October 10, 2014/ Cardboard Edison

The State of Games podcast discusses some important decisions that face designers, publishers and players:

http://dicehateme.buzzsprout.com/3256/211145-the-one-about-making-good-decisions

October 10, 2014/ Cardboard Edison/
theory, process, playtesting, podcasts

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

How to give and receive feedback on a Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-123-how-to-give-and-take-tough-love-feedback/

October 09, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

How to make your rulebook flow smoothly:

http://gfbrobot.com/2014/10/09/variant-rulebook-errors/

October 09, 2014/ Cardboard Edison/
rules

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

The benefits of prototyping early in the process:

http://boardgamegeek.com/blogpost/34718/how-build-game-8-build-your-prototypes-early

October 09, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison
“If you have a favorite idea that you think would make the best boardgame ever, save it for later. Your first attempt is bound to be terrible (everyone’s is), so don’t waste your favorite idea on that.”
— Seth Jaffee (@sedjtroll)
October 09, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

What data to collect from playtesters–a Reddit tabletop designers discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/2ikxau/the_best_way_to_collect_feedback_from_play_testers/

October 09, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 09, 2014 October 09, 2014/ Cardboard Edison

Different ways you can make Kickstarter backers feel valued:

http://stonemaiergames.com/kickstarter-lesson-122-the-5-love-languages-of-crowdfunding/

October 09, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 08, 2014 October 08, 2014/ Cardboard Edison
“Every theme has elements in it that appeal to different people. It’s your job as a designer to find these elements.”
— Nat Levan (@OakleafGames)
October 08, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

October 08, 2014 October 08, 2014/ Cardboard Edison

Getting players invested in your game’s theme:

http://oakleafgames.wordpress.com/2014/10/08/choosing-a-game-idea

October 08, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 08, 2014 October 08, 2014/ Cardboard Edison

Why marketing your game should begin as you design it:

http://boardgamegeek.com/blogpost/34663/how-build-game-7-want-kickstart-your-game-marketin

October 08, 2014/ Cardboard Edison/
publishing, industry, process

Cardboard Edison

October 08, 2014 October 08, 2014/ Cardboard Edison

Thoughts on designing dexterity games:

http://www.3dtotalgames.com/dexterity-games/

October 08, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 07, 2014 October 07, 2014/ Cardboard Edison

How to go about cutting from your design:

http://boardgamegeek.com/blogpost/34638/how-build-game-11-cut-cut-cutfind-base-game

October 07, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 07, 2014 October 07, 2014/ Cardboard Edison

Australian playtesting events for October 2014:

http://www.reddit.com/r/tabletopgamedesign/comments/2ii18e/australian_playtest_events_october/

October 07, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

October 07, 2014 October 07, 2014/ Cardboard Edison

The theme for the October 2014 24-hour game design contest is “pumpkin”:

http://boardgamegeek.com/thread/1248370/24-hour-contest-october-2014

October 07, 2014/ Cardboard Edison/
contests

Cardboard Edison

October 06, 2014 October 06, 2014/ Cardboard Edison

How designers can approach difficult themes in board games:

http://boardgamegeek.com/boardgamepodcastepisode/129773/long-view-difficult-themes-and-battle-five-armies

October 06, 2014/ Cardboard Edison/
theory, industry, podcasts

Cardboard Edison

October 06, 2014 October 06, 2014/ Cardboard Edison

Creating tension through the decision-resolution cycle:

http://www.boardgamegeek.com/blogpost/34527/creating-tension-through-decision-resolution-cycle

October 06, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 06, 2014 October 06, 2014/ Cardboard Edison

Ignacy Trzewiczek (@trzewik) joins Something From Nothing to discuss thematic games, publishing mistakes, starting out as a designer, taking advice and feedback, and more

October 06, 2014/ Cardboard Edison/
theory, process, publishing, playtesting

Cardboard Edison

October 06, 2014 October 06, 2014/ Cardboard Edison
“Enter every discussion knowing what works with your game and what isn’t currently working. Design is an art, but development can be more scientific.”
— Grant Rodiek (@HyperboleGrant)
October 06, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

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