“Never make changes to your game just to change stuff. Understand fully what the problem is that you’re trying to solve and why you think the change will address it. Otherwise, you will meander for months or years with no forward progress.”
What do you do when a tester says, “You removed my favorite feature"?
http://hyperbolegames.com/2014/10/06/ignoring-kind-feedback/
Making Kickstarter campaign decisions by asking, “Who does it benefit?”:
http://www.leagueofgamemakers.com/reflection-1-backers-first/
Card games vs. board games: Why some players are turning to smaller card-based games:
http://pulsiphergamedesign.blogspot.com/2014/10/really-small-games-card-version.html
Using reviews to improve your designs:
http://hyperbolegames.com/2014/10/02/using-reviews-to-improve-games/
Board Game Design Forum’s October 2014 Game Design Showdown
Create a game where the packaging is a significant element in the game’s play.
Deadline: Oct. 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-october-2014-thinking-inside-box
How a design can get stuck in a ditch, and how to get it back on track:
http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/
Cardboard Edison's Favorite Tips & Resources - September 2014
/In this month’s roundup, we have an in-depth interview with Matt Leacock, a thoughtful post on exoticism in board games, a new source for prototyping icons, Kickstarter advice for before, during and after the campaign, and lots more!
- The right way to get ready for a Kickstarter—specific things you should do to lay the groundwork for a successful campaign
- A giant post packed with Kickstarter knowledge, from James Mathe of Minion Games (@MinionGames)
- “During the creation and development process, don’t hesitate to change it if it is for the best, and refine it the number of times you feel it needs. Talk to people about it, and change it until it clicks. It will, don’t worry. You will know when it does.” - Vital Lacerda (@vitallacerda)
- “If you’re looking for specific feedback, you need to ask specific questions. Develop them before each session.” - Sen-Foong Lim (@SenFoongLim)
- 10 steps to design a board game
- “ALWAYS be making games! Make bad ones, make worse ones, make better ones, make good ones, make great ones. Just keep making games.” - Chris Renshall, TGIK Games
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
The Building the Game podcast (@PodcastBTG) discusses when and how to cut from a design:
http://www.buildingthegamepodcast.com/2014/09/28/episode-122-cutting-and-cyber-cybers/
