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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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October 30, 2014 October 30, 2014/ Cardboard Edison
“Do not be afraid to show your design to other designers. They have been where you are now and understand your feelings. It is a scary thing, but totally worth it.”
— Suzanne Zinsli (@KabrtZinsli)
October 30, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 30, 2014 October 30, 2014/ Cardboard Edison

“Hidden trackable information” and the role of memory in board games–a BoardGameGeek forum discussion:

http://boardgamegeek.com/thread/1255020/good-memory-ruins-many-games

October 30, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 30, 2014 October 30, 2014/ Cardboard Edison

40 free icons for prototyping:

https://www.behance.net/gallery/20711777/Free-icon-pack-2

October 30, 2014/ Cardboard Edison/
prototyping

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October 29, 2014 October 29, 2014/ Cardboard Edison

What to do when two publishers want to license your game:

https://www.facebook.com/groups/320445024722916?view=permalink&id=557462767687806

October 29, 2014/ Cardboard Edison/
licensing

Cardboard Edison

October 29, 2014 October 29, 2014/ Cardboard Edison

Some design opportunities offered by cards:

http://www.3dtotalgames.com/cards-randomness/

October 29, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 28, 2014 October 28, 2014/ Cardboard Edison

The benefits of self-doubt in the early stages of design:

http://hyperbolegames.com/2014/10/28/self-doubt-is-my-first-tester/

October 28, 2014/ Cardboard Edison/
process

Cardboard Edison

October 28, 2014 October 28, 2014/ Cardboard Edison

Considering how to elicit fear from a board game:

http://oakleafgames.wordpress.com/2014/10/28/eliciting-fear-playing-for-keeps/

October 28, 2014/ Cardboard Edison/
theory

Cardboard Edison

October 28, 2014 October 28, 2014/ Cardboard Edison

15 indispensable tools for Kickstarter creators and entrepreneurs:

http://stonemaiergames.com/15-indispensable-tools-for-every-kickstarter-creator-and-entrepreneur/

October 28, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 28, 2014 October 28, 2014/ Cardboard Edison

Game design time sinks, and how to improve your process:

http://tgikgamesblog.wordpress.com/2014/10/28/how-to-build-a-game-22-dissect-your-process-to-make-it-better/

October 28, 2014/ Cardboard Edison/
process

Cardboard Edison

October 28, 2014 October 28, 2014/ Cardboard Edison
“Before pitching to a publisher, do your research. Does your game fit their existing catalog/box size or fill a hole?”
— Sen-Foong Lim (@SenFoongLim)
October 28, 2014/ Cardboard Edison/
licensing

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison

2015 Ion Award Game Design Competition

Deadline: Jan. 1, 2015

http://boardgamegeek.com/thread/1259716/2015-ion-award-game-design-competition

October 27, 2014/ Cardboard Edison/
contests

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison

Ways to encourage Kickstarter backers to pledge aside from exclusive content:

http://stonemaiergames.com/10-better-reasons-than-ks-exclusives-to-back-a-kickstarter-project/

October 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison
“First and foremost, what we’re here to do is to create environments to have fun. So if you’re designing games, define fun and make sure that your game does that, because fun means different things to different people.”
— Ray Wehrs, co-founder of Calliope Games
October 27, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison

Six stats for Kickstarter success:

http://www.buzzsprout.com/4646/215212-6-stats-to-kickstarter-success-ep-230-w-john-coveyou

October 27, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison
“Take a look at what elements of your game have an easily calculable value, and try to find ways to force players to make judgments based on incomplete information. That leads to more interesting decisions and an involving game.”
— Geoff Engelstein (@gengelstein)
October 27, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

October 27, 2014 October 27, 2014/ Cardboard Edison
“Remember… People that you want to work with probably will know about you before you ever meet… Always be on your best behavior.”
— Michael Mindes (@TastyMinstrel)
October 27, 2014/ Cardboard Edison/
industry

Cardboard Edison

October 26, 2014 October 26, 2014/ Cardboard Edison

Data on Kickstarter success and backing other projects:

http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/

October 26, 2014/ Cardboard Edison/
publishing

Cardboard Edison

October 25, 2014 October 25, 2014/ Cardboard Edison

Balderdash designer Laura Robinson offers advice on researching, prototyping, blind playtesting, sell sheets and more:

http://tandgcon.com/business-of-play/laura-robinson

October 25, 2014/ Cardboard Edison/
industry, prototyping, playtesting, licensing

Cardboard Edison

October 25, 2014 October 25, 2014/ Cardboard Edison

Eight uses for pennies in your prototype–and two other ideas:

http://drwictzboardgames.blogspot.com/2014/10/a-dr-wictz-list-10-uses-for-pennies-in.html

October 25, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

October 25, 2014 October 25, 2014/ Cardboard Edison

Guidelines for a successful playtesting event:

http://www.leagueofgamemakers.com/how-to-playtest-part-1-set-the-stage/

October 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

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