“Do not be afraid to show your design to other designers. They have been where you are now and understand your feelings. It is a scary thing, but totally worth it.”
“Hidden trackable information” and the role of memory in board games–a BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/1255020/good-memory-ruins-many-games
What to do when two publishers want to license your game:
https://www.facebook.com/groups/320445024722916?view=permalink&id=557462767687806
The benefits of self-doubt in the early stages of design:
http://hyperbolegames.com/2014/10/28/self-doubt-is-my-first-tester/
Considering how to elicit fear from a board game:
http://oakleafgames.wordpress.com/2014/10/28/eliciting-fear-playing-for-keeps/
15 indispensable tools for Kickstarter creators and entrepreneurs:
http://stonemaiergames.com/15-indispensable-tools-for-every-kickstarter-creator-and-entrepreneur/
2015 Ion Award Game Design Competition
Deadline: Jan. 1, 2015
http://boardgamegeek.com/thread/1259716/2015-ion-award-game-design-competition
Ways to encourage Kickstarter backers to pledge aside from exclusive content:
http://stonemaiergames.com/10-better-reasons-than-ks-exclusives-to-back-a-kickstarter-project/
Six stats for Kickstarter success:
http://www.buzzsprout.com/4646/215212-6-stats-to-kickstarter-success-ep-230-w-john-coveyou
Data on Kickstarter success and backing other projects:
http://gotgeniusgames.com/kickstarter-stats-101-backing-projects-matter/
Eight uses for pennies in your prototype–and two other ideas:
http://drwictzboardgames.blogspot.com/2014/10/a-dr-wictz-list-10-uses-for-pennies-in.html
Guidelines for a successful playtesting event:
http://www.leagueofgamemakers.com/how-to-playtest-part-1-set-the-stage/
