Games don’t need to be perfect in order to be play tested. Games need to have the passion to be developed.
— Chris Renshall (@TGIK_Games_CR)
Things can sound good in your head and work well on paper, but you can’t predict if the game will be fun or not until you get something to the table that can be played.
— Randy Hoyt (@randyhoyt)
My rule for designing a game is that anything I can take out of the game, I take out, as long as it doesn’t undermine the base part.
— Alan R. Moon
New game designers underestimate how long their game will take to play. If you think you need 6 tokens, you probably need 3.
— T.C. Petty III (@PuppyShogun)
Your current idea is not your last idea. More will come.
— Daniel Solis (@DanielSolis)
Working on the first game that you’re serious about self-publishing? Start small. No, smaller. Smaller. Keep going.
— Daniel Solis (@DanielSolis)
Don’t make the players keep playing once you’ve figured out what is broken.
— Donald Dennis (@OnBoardGames)
Playtest a lot. Get comfortable asking strangers at a game store or convention to play *without* being awkward about it.
— Daniel Solis (@DanielSolis)