“Thematic design is about players making intuitive decisions that appropriately mimic their thematic equivalent.”
— Grant Rodiek (@HyperboleGrant)
“If you receive a negative review, and you will, you’re allowed to do one thing: Post, “Thanks for the review.” You may also try, “I’m sorry you didn’t enjoy the game. Thanks for the review.””
— Grant Rodiek (@HyperboleGrant)

Cardboard Edison's Favorite Tips & Resources - September 2014

In this month’s roundup, we have an in-depth interview with Matt Leacock, a thoughtful post on exoticism in board games, a new source for prototyping icons, Kickstarter advice for before, during and after the campaign, and lots more!

#featured:

#theory:

#industry:

#prototyping:

#publishing:

#playtesting:

#process:

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“When you create a game, be proud of it, and want to show it off. If you’re not excited about your own game, why would a publisher or potential customer be interested in it?”
— Nat Levan (@OakleafGames)

The Meeple Syrup vidcast discusses designing “Ameritrash”–or thematic–games

10 steps to design a board game

“No idea is ever wasted. You can always repurpose it into something awesome.”
— Jason Slingerland (@JASlingerland)