The benefits of ego to a game designer:
The Building the Game podcast (@PodcastBTG) discusses when and how to cut from a design:
http://www.buildingthegamepodcast.com/2014/09/28/episode-122-cutting-and-cyber-cybers/
Tips for creating a better Kickstarter video:
http://stonemaiergames.com/the-project-video-research-storyboarding-animatics-and-more/
BGG.CON Designer/Publisher Speed Dating 2014
Deadline for submission: Oct. 12, 2014
https://docs.google.com/forms/d/1lg2j26PZ92iIhmYOpqMdWIqoYfCXRc3zGNV6izWkFKQ/viewform
The right way to get ready for a Kickstarter–specific things you should do to lay the groundwork for a successful campaign:
http://meltdowngames.wordpress.com/2014/09/26/gothic-doctor-wrap-up-part-1
How different tabletop games have implemented an “artificial intelligence”:
http://www.reddit.com/r/tabletopgamedesign/comments/2hg284/you_get_ai_in_tabletop_games/
SEE ALSO: http://cardboardedison.tumblr.com/post/96619717581/meaningful-decisions-matt-leacock
How to boost the perceived popularity of your game–and hopefully its actual popularity as a result:
http://stonemaiergames.com/kickstarter-lesson-119-release-with-a-boom-not-a-whimper/
Uncertain Kickstarter campaigns: quit, cancel or see it through?
http://boardgamegeek.com/blogpost/34195/article-3-should-you-quit-cancel-or-see-it-through
“If you’re part of a design group, do yourselves a huge favour and set up a retreat. A day, a whole weekend, a whole week. You’ll thank yourselves for doing it. You’ll be refreshed, have new directions and new ideas, and your colleagues will be more vested in your success as they’ll have a chance to have a hand in shaping your design.”
