Australian self-publishers share tips on how to develop and publish a board game:
http://atgn.com.au/want-make-tabletop-game-interview-allen-chang-jason-kotzur-yang/
Tips & Resources for Board Game Designers
Australian self-publishers share tips on how to develop and publish a board game:
http://atgn.com.au/want-make-tabletop-game-interview-allen-chang-jason-kotzur-yang/
10 tips for prototyping and early playtesting:
http://goplaylisten.wordpress.com/2014/09/17/how-to-design-a-board-or-card-game-10-prototyping-tips
How and why you should promote your game before launching it on Kickstarter: “You can’t be a wallflower if you want to run a successful crowd funding campaign. You’ve got to get yourself and your game out there.”:
http://news.thegamecrafter.com/post/97738776643/kickstarter-pre-promotion
Integrating theme and mechanics: “The closer you can tie your core mechanics to your theme, the more your players will accept those mechanics, and the more the game will be ‘about’ what you say it’s about:
Lessons learned from pitching to publishers at Gen Con 2014 Speed Dating:
http://www.leagueofgamemakers.com/designerpublisher-speed-dating-at-gen-con-2014/
“If you ever want to design a game with someone, look for a co-designer that can kindly but clearly communicate their opinions of what works and doesn’t work.”
Some high-level advice for Kickstarting a board game:
http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips
Ways to add tension to a game–a BoardGameGeek designers forum discussion:
Advice for getting your game into distribution
The Meeple Syrup vidcast discusses designing microgames
“No one wants to read the rules (well, almost no one). Don’t give the reader any more reason to regret having to read them, than he or she has to begin with!”
Advice for making rules-reading less painful than it has to be
The Meeple Syrup vidcast discusses how Kickstarter is changing the process of game design
Why it’s worth entering design contests–and what to expect when you do:
http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/
What gives a game a rewarding moment for players?
http://hyperbolegames.com/2014/09/15/pre-baking-with-dopamine/
The best opening lines for Kickstarter project updates and backer emails:
“Give yourself license to pursue your idea. Get out of your own way. Ideas don’t have to be perfect.”
6 tips for designers to make their game more replayable:
http://www.mofbg.co.uk/2014/09/lessons-on-re-playability.html
SEE ALSO: http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
Hippodice Game Designer Competition 2015
Application deadline: Nov. 1, 2014
Prototype deadline: Dec. 6, 2014