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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
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prototyping
process
rules
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publishing
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September 12, 2014 September 12, 2014/ Cardboard Edison

A DIY guide to making a prototype game box:

http://www.leagueofgamemakers.com/diy-guide-prototype-box/

September 12, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison
“Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.”
— Grant Rodiek (@HyperboleGrant)
September 11, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:

http://boardgamegeek.com/thread/1234451/japanese-game-design

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

Questions to ask yourself before deciding to launch your game on Kickstarter:

http://boardgamegeek.com/blogpost/33884/article-1-kickstart-or-not-kickstart

September 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

Amanda Milne of SchilMil Games on playtesting, learning about the industry, codesigning and more:

http://clubfantasci.com/women-board-games-david-lowry-interviews-amanda-milne/

September 11, 2014/ Cardboard Edison/
industry, playtesting

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

What qualities will help a game stand up to repeated plays?

http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

The four legal issues every Kickstarter creator should know:

http://stonemaiergames.com/kickstarter-lesson-114-the-4-legal-issues-every-kickstarter-creator-should-know/

September 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

What mechanics give players a sense of adventure and wonder? A Reddit tabletop designers forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/2fzzfe/designing_adventure/

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

Theme and mechanics: a spectrum, not a binary:

http://www.gamesprecipice.com/theme/

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 10, 2014 September 10, 2014/ Cardboard Edison

The benefits of including a $1 reward level in your Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-113-why-every-project-should-have-a-1-reward-level/

September 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 10, 2014 September 10, 2014/ Cardboard Edison

Human nature and the “Remind Me” button: getting backers to say Yes instead of Maybe:

http://blog.lanternsgame.com/2014/09/10/why-do-kickstarter-projects-spike-at-the-end/

September 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 10, 2014 September 10, 2014/ Cardboard Edison

Erik Dahlman of The Albino Dragon discusses Kickstarter expenses, fulfillment, advertising and more:

http://www.leagueofgamemakers.com/kickstarter-questions-with-erik-dahlman/

September 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 10, 2014 September 10, 2014/ Cardboard Edison

Advice for attending conventions as a designer or publisher:

http://thegamedesignroundtable.com/2014/09/09/episode-96-the-conventions-of-conventions/

September 10, 2014/ Cardboard Edison/
industry, podcasts

Cardboard Edison

September 09, 2014 September 09, 2014/ Cardboard Edison

The Game Crafter Time Challenge

Design a game with a strong element of time

Deadline: Nov. 17, 2014

https://www.thegamecrafter.com/contests/time-challenge

September 09, 2014/ Cardboard Edison/
contests

Cardboard Edison

September 09, 2014 September 09, 2014/ Cardboard Edison
“ALWAYS be making games! Make bad ones, make worse ones, make better ones, make good ones, make great ones. Just keep making games.”
— Chris Renshall, TGIK Games
September 09, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

September 09, 2014 September 09, 2014/ Cardboard Edison

The benefits of game design “cram sessions”:

http://mvpboardgames.blogspot.com/2014/09/designtip-of-week-18-cram-sessions.html

September 09, 2014/ Cardboard Edison/
process

Cardboard Edison

September 08, 2014 September 08, 2014/ Cardboard Edison

47 free stock photo and image resources:

http://listsplosion.com/free-stock-photos-images/

September 08, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

September 07, 2014 September 07, 2014/ Cardboard Edison
“If a game tells a story, it comes from the player. The designer merely enables and facilitates.”
— Gil Hova (@gilhova)
September 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 05, 2014 September 05, 2014/ Cardboard Edison

The benefits and limits of auctions in board games:

http://drwictzboardgames.blogspot.com/2014/09/market-mechanic-lecture-auctions.html

September 05, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 05, 2014 September 05, 2014/ Cardboard Edison

On the human need for games:

http://sparksandrec.blogspot.com/2014/08/lets-talk-games.html

September 05, 2014/ Cardboard Edison/
theory

Cardboard Edison

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