On the role of components in improving the play experience:
http://playwithoutfear.net/2014/09/02/on-the-role-of-components/
Tips & Resources for Board Game Designers
On the role of components in improving the play experience:
http://playwithoutfear.net/2014/09/02/on-the-role-of-components/
Why you should use caution when emulating a mega-successful Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-112-mega-projects-and-you/
Our monthly roundup of useful advice and links for board game designers features the latest in our Meaningful Decisions interview series, lots of tips for pitching to publishers, a solid lesson on probability in games, and more…
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Board Game Design Forum’s September 2014 Game Design Showdown
Create a game where the players must move about the room as part of the game
Deadline: Sept. 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-2014-stand-games
Designing scenarios: drawing conclusions from an analysis of five games:
http://hyperbolegames.com/2014/09/01/the-scenario-framework/
How to formulate innovative game-defining concepts by asking the right questions:
The theme for the BoardGameGeek 24-hour contest for September 2014 is “sheep”:
http://boardgamegeek.com/thread/1228083/24-hour-contest-september-2014
What do you wish you knew about game design that you know now? A Card & Board Game Designers Guild discussion:
https://www.facebook.com/groups/320445024722916?view=permalink&id=533098313457585
Some common pitfalls of typography and graphic design:
https://twitter.com/DanielSolis/status/505373748237971456/photo/1
“The more you design games, the better you get at figuring out what makes a game special. I strongly encourage new designers to design two dissimilar games before pitching any. Creating your second game gives you such a different perspective on the whole process.”
The types of people you should seek out for feedback on your Kickstarter campaign page before launch:
http://www.leagueofgamemakers.com/this-one-tip-could-make-or-break-your-kickstarter/
Collapse Cards 10-Day Game Design Contest
10 designers will receive a prototyping kit
Is crowdfunding right for your project? Ten reasons to use Kickstarter, and some reasons not to:
http://stonemaiergames.com/top-10-reasons-to-launch-a-product-via-crowdfunding/
“If something doesn’t feel quite right, it probably isn’t, even if you can’t identify what specifically is wrong. Following that intuition is crucial to game development.”
Two reasons why third-party reviews are important for a game on Kickstarter:
http://blog.lanternsgame.com/2014/08/22/third-party-reviews/
How to run a big event for your game at a con:
http://www.leagueofgamemakers.com/go-big-or-go-home-running-an-awesome-event-at-a-con/
Lessons on stretch goals and backer updates from the Shadow Throne Kickstarter:
http://nothingsacredgames.com/shadow-throne-kickstarter-campaign-periphery/
10 daily actions to build your crowd:
http://stonemaiergames.com/10-daily-actions-to-build-your-crowd/
“In the rush for balance, don’t strip the screw, as they say. Leave a little roughness that translates to pure fun for your players.”
How to balance an asymmetrical game:
http://hyperbolegames.com/2014/08/25/balancing-the-asymmetry/