Cardboard Edison's Favorite Tips & Resources - August 2014

“The more you design games, the better you get at figuring out what makes a game special. I strongly encourage new designers to design two dissimilar games before pitching any. Creating your second game gives you such a different perspective on the whole process.”
— Randy Hoyt (@randyhoyt)
“If something doesn’t feel quite right, it probably isn’t, even if you can’t identify what specifically is wrong. Following that intuition is crucial to game development.”
— Nat Levan (@OakLeafGames)
“In the rush for balance, don’t strip the screw, as they say. Leave a little roughness that translates to pure fun for your players.”
— Grant Rodiek (@HyperboleGrant)