If you have no patience, you will fail.
You need patience while testing game.
You need patience when improving the game.
You need patience when balancing the game.
You need patience when your first game is released and – believe it or not – not the whole world will praise you.
You need it to give you strength to begin work on your second game. And third. And fourth…
— Ignacy Trzewiczek
Anyone wanting to design games should start by playing lots of games. As you play, analyze how the game works. Why is it fun? How does the game handle dramatic tension? How is it balanced?
— Philip DuBarry
Play lots of games. The more games you have the more solutions you will have at your fingertips for problems that come up with your designs.
— Richard Garfield
Get new playtesters after working on your game a while – if you always use the same playtesters your game will be developed only for experts, not for new players as well – and new players are, if anything, more important to a game.
— Richard Garfield
The best advice I could give to designers seeking publication is when pitching your game, don’t forget to sell the publisher on YOU!
— A.J. Porfirio (@vanrydergames)

Protospiel Madison 2014

tgcnews:

The Game Crafter is pleased to announce that we will be bringing Protospiel to Madison, WI October 24-26, 2014

This is your chance to show off your prototypes, get feedback from other designers, meet The Game Crafter staff, and pick up lots of free prototyping materials. 

The cost of registration is only $50 for a 3-day pass, or only $25 for a single day. Space is limited, so register today.