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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
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    • Blog
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August 01, 2014

Cardboard Edison's Favorite Tips & Resources - July 2014

August 01, 2014/ Cardboard Edison

This month we have an abbreviated roundup of board game design links and lessons. The final week of the month has been taken up by tending to the newest member of Cardboard Edison, our new baby girl Hana May Zinsli! Once our family has settled in, we’ll be back to work gathering the best tips and resources for designers from around the web…

#process:

  • How do you know when good is good enough?
  • “Set deadlines for your projects and stick to them. Deadlines sharpen the mind and hasten decisions you’ve already really made.” - Grant Rodiek

#playtesting:

  • 10 insightful playtest questions
  • The Ludology podcast discusses numerous aspects of playtesting with Gil Hova

#industry:

  • “When you can look at the needs of the market and not just your own personal tastes, your games go much further.” - Kevin Wilson

#publishing:

  • “When the Kickstarter marketplace tells you that your project isn’t interesting, you should believe them. This is so much better than printing a game and then figuring out that you can’t sell it!” - James Ernest

Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.

August 01, 2014/ Cardboard Edison/
featured, process, playtesting, industry, publishing

Cardboard Edison

July 25, 2014 July 25, 2014/ Cardboard Edison

Doing the math before launching a Kickstarter:

http://news.thegamecrafter.com/post/92837165055

July 25, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 24, 2014 July 24, 2014/ Cardboard Edison

Kickstarter lessons learned–“things I’ll never do again”:

http://epicslantpress.com/products/havok-hijinks-lessons-learned/

July 24, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 24, 2014 July 24, 2014/ Cardboard Edison
“Broken is far easier to solve than almost there. In one, your patient’s leg is gone. Easy. In the latter, you have to be House.”
— Grant Rodiek (@HyperboleGrant)
July 24, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

July 23, 2014 July 23, 2014/ Cardboard Edison

Those who know offer “one piece of advice for a new designer”:

http://www.reddit.com/r/tabletopgamedesign/comments/2bipmf/one_piece_of_advice_from_designers_publishers/

July 23, 2014/ Cardboard Edison/
process, playtesting

Cardboard Edison

July 23, 2014 July 23, 2014/ Cardboard Edison

Preparing yourself to run a Kickstarter campaign:

http://news.thegamecrafter.com/post/92641887721/am-i-ready-to-run-a-campaign

July 23, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 23, 2014 July 23, 2014/ Cardboard Edison

Refining your game: using coarse tools or fine tools:

http://boardsandbarley.com/2014/07/23/coarse-vs-fine-editing-your-game/

July 23, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

July 23, 2014 July 23, 2014/ Cardboard Edison

Matt Leacock (@mleacock) joins The Game Design Round Table (@TGDRT) to discuss designing co-op games, building a franchise, playtesting with video, making a living as a designer and more:

http://thegamedesignroundtable.com/2014/07/22/episode-89-pandemic-with-matt-leacock/

July 23, 2014/ Cardboard Edison/
theory, playtesting, industry, podcasts

Cardboard Edison

July 23, 2014 July 23, 2014/ Cardboard Edison
“Set deadlines for your projects and stick to them. Deadlines sharpen the mind and hasten decisions you’ve already really made.”
— Grant Rodiek (@HyperboleGrant)
July 23, 2014/ Cardboard Edison/
process

Cardboard Edison

July 22, 2014 July 22, 2014/ Cardboard Edison

On Board Games (@OnBoardGames) discusses marketing for board games:

http://onboardgames.libsyn.com/obg-137-marketing-what-is-it-good-for

SEE ALSO: http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/

July 22, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 22, 2014 July 22, 2014/ Cardboard Edison
“Iteration is the heart of design. Constant cycles of playtesting and tweaking sessions between each cycle are the best way to home in on something that is both balanced and fun.”
— Kevin G. Nunn (@kgnunn)
July 22, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

Devin Low, the designer of Marvel Legendary, discusses the playtesting process on the NPC Cast:

http://npccast.wordpress.com/2014/07/18/episode-81-legen-dary/

July 21, 2014/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

All Us Geeks (@AllUsGeeks) talks with Doug Levandowski from Meltdown Games (@meltdowngames) about running a Kickstarter: scheduling, consultants, interaction with backers and more:

http://www.allusgeeks.com/2014/07/the-game-of-crowd-funding-gothic-doctor-the-road-to-relaunch-part-6/

July 21, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

10 insightful playtest questions:

http://www.gamasutra.com/blogs/WesleyRockholz/20140418/215819/10_Insightful_Playtest_Questions.php

July 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison
“The soul of a designer when a game is pitched, self-published, or on a shelf, should be at peace.”
— Grant Rodiek (@HyperboleGrant)
July 21, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison
“Knowing when something is good enough is about recognizing missed opportunities. If those opportunities exist, and they haven’t been explored, you may not know it’s good enough.”
— Grant Rodiek (@HyperboleGrant)
July 21, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

How do you know when good is good enough?

http://hyperbolegames.com/2014/07/20/raising-my-bar/

July 21, 2014/ Cardboard Edison/
process

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison
“When you can look at the needs of the market and not just your own personal tastes, your games go much further. You gotta still like and be proud of what you’re designing, of course, or what’s the point?”
— Kevin Wilson (@KevinWilson42)
July 21, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison

Classic Novel Microgame Contest

Deadline: Sept. 15, 2014

Prize: publication by Escape Velocity Games

http://boardgamegeek.com/thread/1205636/classic-novel-microgame-contest

July 20, 2014/ Cardboard Edison/
contests

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison

More stats and lessons from Stonemaier Games’ Treasure Chest Kickstarter project:

http://stonemaiergames.com/statistics-from-the-treasure-chest-kickstarter-project/

July 20, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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