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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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July 20, 2014 July 20, 2014/ Cardboard Edison
“As a game designer, you need to worry a lot about the costs of various components because those costs can spell the difference between success and failure of a commercial game release.”
— Philip Reed
July 20, 2014/ Cardboard Edison/ /Source
industry, licensing

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison

Why component costs are important to the art of game design:

http://www.battlegrip.com/?p=61084

July 20, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison
“Beware scope creep. Focus on delivering an excellent and concise experience. There’s always the next game to deliver your other cool idea.”
— Eric Lang (@eric_lang)
July 20, 2014/ Cardboard Edison/
process

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

Eight common mistakes that lead to failed Kickstarter campaigns:

http://www.polyhedroncollider.com/2014/07/your-kickstarter-is-rubbish.html

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

Using Amazon Fulfillment to ship your Kickstarter project:

http://gameswithoutstrings.wordpress.com/2014/07/16/using-amazon-fulfillment-to-ship-your-kickstarter-product-part-1-of-4/

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

James Ernest (@cheapassjames) on Kickstarter: ads, art, earnings and more:

http://www.leagueofgamemakers.com/kickstarter-questions-with-james-ernest/

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison
“When the Kickstarter marketplace tells you that your project isn’t interesting, you should believe them. This is so much better than printing a game and then figuring out that you can’t sell it!”
— James Ernest (@cheapassjames)
July 16, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

The Game Design Round Table discusses open and hidden information in games:

http://thegamedesignroundtable.com/2014/07/15/episode-88-what-you-dont-know-can-hurt-you/

July 16, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

How to determine whether your game is a good fit for Kickstarter:

http://news.thegamecrafter.com/post/91958856549/is-my-game-good-to-kickstart

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison
“Players who don’t understand your game may be uncomfortable admitting that in a group setting. But these players can offer some of the most valuable feedback to help improve your game, so it is worth following up with people one-on-one.”
— David Chott (@3haresgames)
July 16, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

July 15, 2014 July 15, 2014/ Cardboard Edison

A way of looking at board games as the fusion of theme, players, rules and components:

http://www.big-game-theory.com/2014/07/towards-grand-unified-theory-of.html

July 15, 2014/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2014 July 15, 2014/ Cardboard Edison

Something From Nothing discusses working with publishers: timelines, development, graphic design and more

July 15, 2014/ Cardboard Edison/
licensing

Cardboard Edison

July 14, 2014 July 14, 2014/ Cardboard Edison

Stonemaier Games shares its top 10 lessons from the Treasure Chest Kickstarter campaign:

http://stonemaiergames.com/top-10-lessons-learned-and-data-points-from-the-treasure-chest-kickstarter/

July 14, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 14, 2014 July 14, 2014/ Cardboard Edison

Colby Dauch of Plaid Hat Games (@PlaidHatGames) joins the Happy Mitten Games podcast (@HappyMitten) to discuss managing playtesters, working with licensed intellectual property, balancing life and work at a small publishing company and more:

http://www.happymittengames.com/36/

July 14, 2014/ Cardboard Edison/
publishing, playtesting, industry, podcasts

Cardboard Edison

July 14, 2014 July 14, 2014/ Cardboard Edison

The Ludology podcast discusses numerous aspects of playtesting with Gil Hova (@gilhova):

http://ludology.libsyn.com/ludology-episode-84-the-playtests-the-thing-0

July 14, 2014/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

July 10, 2014 July 10, 2014/ Cardboard Edison

Academy Games’ Uwe Eickert on the dopamine cycle in games, computer vs board games and more:

http://grogheads.com/?p=5401

July 10, 2014/ Cardboard Edison/
theory

Cardboard Edison

July 10, 2014 July 10, 2014/ Cardboard Edison
“You need to make sure that you have built in “days off” from the [Kickstarter] project. If you work for 23 days straight, you’ll go insane.”
— Doug Levandowski (@meltdowngames)
July 10, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

July 10, 2014 July 10, 2014/ Cardboard Edison
“If you don’t like making your work more marketable, you’re not a designer, you’re an artist.”
— Rob Daviau (@robdaviaugamer)
July 10, 2014/ Cardboard Edison/ /Source
industry

Cardboard Edison

July 09, 2014 July 09, 2014/ Cardboard Edison

2014 Dice Game Design Contest

Deadline: Sept. 30, 2014

http://boardgamegeek.com/thread/1200168/2014-dice-game-design-contest

July 09, 2014/ Cardboard Edison/
contests

Cardboard Edison

July 09, 2014 July 09, 2014/ Cardboard Edison

The role of playtesting in determining players’ expectations, balance, thematic fit and more:

http://www.gamesprecipice.com/role-of-playtesting/

July 09, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

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