Designing a board game around a licensed property: a BoardGameGeek designers forum discussion on the pros and cons:
http://boardgamegeek.com/thread/1209876/licensed-board-games
Tips & Resources for Board Game Designers
Designing a board game around a licensed property: a BoardGameGeek designers forum discussion on the pros and cons:
http://boardgamegeek.com/thread/1209876/licensed-board-games
Board Game Design Forum’s August 2014 Game Design Showdown
Theme: “immortal in time”
Deadline: Aug. 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-august-2014-immortal-time
The Game Crafter is pleased to announce that we will be bringing Protospiel to Madison, WI October 24-26, 2014.
This is your chance to show off your prototypes, get feedback from other designers, meet The Game Crafter staff, and pick up lots of free prototyping materials.
The cost of registration is only $50 for a 3-day pass, or only $25 for a single day. Space is limited, so register today.
This month we have an abbreviated roundup of board game design links and lessons. The final week of the month has been taken up by tending to the newest member of Cardboard Edison, our new baby girl Hana May Zinsli! Once our family has settled in, we’ll be back to work gathering the best tips and resources for designers from around the web…
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
Doing the math before launching a Kickstarter:
Kickstarter lessons learned–“things I’ll never do again”:
http://epicslantpress.com/products/havok-hijinks-lessons-learned/
“Broken is far easier to solve than almost there. In one, your patient’s leg is gone. Easy. In the latter, you have to be House.”
Those who know offer “one piece of advice for a new designer”:
Preparing yourself to run a Kickstarter campaign:
http://news.thegamecrafter.com/post/92641887721/am-i-ready-to-run-a-campaign
Refining your game: using coarse tools or fine tools:
http://boardsandbarley.com/2014/07/23/coarse-vs-fine-editing-your-game/
Matt Leacock (@mleacock) joins The Game Design Round Table (@TGDRT) to discuss designing co-op games, building a franchise, playtesting with video, making a living as a designer and more:
http://thegamedesignroundtable.com/2014/07/22/episode-89-pandemic-with-matt-leacock/
“Set deadlines for your projects and stick to them. Deadlines sharpen the mind and hasten decisions you’ve already really made.”
On Board Games (@OnBoardGames) discusses marketing for board games:
http://onboardgames.libsyn.com/obg-137-marketing-what-is-it-good-for
SEE ALSO: http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/
“Iteration is the heart of design. Constant cycles of playtesting and tweaking sessions between each cycle are the best way to home in on something that is both balanced and fun.”
Devin Low, the designer of Marvel Legendary, discusses the playtesting process on the NPC Cast:
http://npccast.wordpress.com/2014/07/18/episode-81-legen-dary/
All Us Geeks (@AllUsGeeks) talks with Doug Levandowski from Meltdown Games (@meltdowngames) about running a Kickstarter: scheduling, consultants, interaction with backers and more:
10 insightful playtest questions:
http://www.gamasutra.com/blogs/WesleyRockholz/20140418/215819/10_Insightful_Playtest_Questions.php
“The soul of a designer when a game is pitched, self-published, or on a shelf, should be at peace.”
“Knowing when something is good enough is about recognizing missed opportunities. If those opportunities exist, and they haven’t been explored, you may not know it’s good enough.”
How do you know when good is good enough?