“When you can look at the needs of the market and not just your own personal tastes, your games go much further. You gotta still like and be proud of what you’re designing, of course, or what’s the point?”
Classic Novel Microgame Contest
Deadline: Sept. 15, 2014
Prize: publication by Escape Velocity Games
http://boardgamegeek.com/thread/1205636/classic-novel-microgame-contest
More stats and lessons from Stonemaier Games’ Treasure Chest Kickstarter project:
http://stonemaiergames.com/statistics-from-the-treasure-chest-kickstarter-project/
Eight common mistakes that lead to failed Kickstarter campaigns:
http://www.polyhedroncollider.com/2014/07/your-kickstarter-is-rubbish.html
James Ernest (@cheapassjames) on Kickstarter: ads, art, earnings and more:
http://www.leagueofgamemakers.com/kickstarter-questions-with-james-ernest/
The Game Design Round Table discusses open and hidden information in games:
http://thegamedesignroundtable.com/2014/07/15/episode-88-what-you-dont-know-can-hurt-you/
How to determine whether your game is a good fit for Kickstarter:
http://news.thegamecrafter.com/post/91958856549/is-my-game-good-to-kickstart
A way of looking at board games as the fusion of theme, players, rules and components:
http://www.big-game-theory.com/2014/07/towards-grand-unified-theory-of.html
The Ludology podcast discusses numerous aspects of playtesting with Gil Hova (@gilhova):
http://ludology.libsyn.com/ludology-episode-84-the-playtests-the-thing-0
