Design for yourself. Make something you love to play.
— Cole Madeiros (@TheGubsGuy)
You are the greatest limitation to your own game design. Be willing to pursue the uncertainty of an idea you didn’t originally consider.
— Alex Harkey (@GamesPrecipice)
Playtesters aren’t the subject of your experiment; you are the subject of theirs.
— Alex Harkey (@GamesPrecipice)