Designing is removing your favorite mechanic to make a better game.
— Scott Almes (@Scott_Almes)
Game terms are the intersection of theme and mechanics. Choose them wisely, so that they do service to both.
— Daniel Solis (@DanielSolis)
Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.
— Scott Almes (@Scott_Almes)
If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!
— Corey Young (@C_M_Young)
Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.
— Nikolay Pegasov