“Designing is removing your favorite mechanic to make a better game.”
Giving potential Kickstarter backers just the right number of options:
http://stonemaiergames.com/kickstarter-lesson-103-there-is-no-perfect-pickle/
ProtoSpiel NorthEast will be July 19, 2014, at the NYU Game Center in Brooklyn, N.Y.:
http://sixpencegames.com/2014/06/20/announcing-protospiel-northeast-a-game-design-con-for-charity/
http://protospielnortheast.ticketleap.com/protospiel-northeast/
Kickstarter vs. print on demand:
http://danielsolisblog.blogspot.com/2014/06/fomo-factor-kickstarter-marketing-vs.html
When to use diagrams to clarify rules:
http://hyperbolegames.com/2014/06/18/diagramming-for-clarity/
An attempt at defining what games are:
http://oakleafgames.wordpress.com/2014/06/17/gaming-glossary-game
Schools of game design and their “core priorities”:
http://boardgamegeek.com/blogpost/27367/schools-of-design-and-their-core-priorities
Dominic Crapuchettes of NorthStar Games (@NorthStarGames) joins Ludology to discuss designing party games, dealing with mass-market retailers, starting a game company and more:
http://ludology.libsyn.com/ludology-episode-82-party-party-evolution
Player aides and the design process:
http://mvpboardgames.blogspot.com/2014/06/dtow-7-player-aids.html
Pros and cons of different end-game conditions:
http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html
A tip for creating a simple prototype for a hex-tile game:
http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game
