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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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June 22, 2014 June 22, 2014/ Cardboard Edison
“Designing is removing your favorite mechanic to make a better game.”
— Scott Almes (@Scott_Almes)
June 22, 2014/ Cardboard Edison/
process, playtesting

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

Board game designers discuss making a living, how pitching games to publishers have changed, how game design is affected by mood, and more

June 20, 2014/ Cardboard Edison/
industry, process, licensing

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison
“Game terms are the intersection of theme and mechanics. Choose them wisely, so that they do service to both.”
— Daniel Solis (@DanielSolis)
June 20, 2014/ Cardboard Edison/
rules, theory

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

Giving potential Kickstarter backers just the right number of options:

http://stonemaiergames.com/kickstarter-lesson-103-there-is-no-perfect-pickle/

June 20, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

How to improve your chances of getting coverage for your Kickstarter:

http://www.buzzsprout.com/4646/181892-ep-209-pitching-geekdad-to-cover-your-kickstarter-campaign-with-jonathan-liu

June 20, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

ProtoSpiel NorthEast will be July 19, 2014, at the NYU Game Center in Brooklyn, N.Y.:

http://sixpencegames.com/2014/06/20/announcing-protospiel-northeast-a-game-design-con-for-charity/

http://protospielnortheast.ticketleap.com/protospiel-northeast/

June 20, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

June 19, 2014 June 19, 2014/ Cardboard Edison

Kickstarter vs. print on demand:

http://danielsolisblog.blogspot.com/2014/06/fomo-factor-kickstarter-marketing-vs.html

June 19, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 19, 2014 June 19, 2014/ Cardboard Edison
“Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.”
— Scott Almes (@Scott_Almes)
June 19, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

June 19, 2014 June 19, 2014/ Cardboard Edison
“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
— Corey Young (@C_M_Young)
June 19, 2014/ Cardboard Edison/
process

Cardboard Edison

June 19, 2014 June 19, 2014/ Cardboard Edison

Marbles: The Brain Store “Who’s Got Game” Game Design Competition

Theme: Pattern Games

Deadline: Aug. 1, 2014

Prize: $2,000 and publication with royalties

http://www.marblesthebrainstore.com/gotgame

June 19, 2014/ Cardboard Edison/
contests

Cardboard Edison

June 18, 2014 June 18, 2014/ Cardboard Edison

When to use diagrams to clarify rules:

http://hyperbolegames.com/2014/06/18/diagramming-for-clarity/

June 18, 2014/ Cardboard Edison/
rules

Cardboard Edison

June 18, 2014 June 18, 2014/ Cardboard Edison

An attempt at defining what games are:

http://oakleafgames.wordpress.com/2014/06/17/gaming-glossary-game

June 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 18, 2014 June 18, 2014/ Cardboard Edison

Matt Leacock (@mleacock) discusses co-op game design at the U.K. Games Expo

June 18, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

June 17, 2014 June 17, 2014/ Cardboard Edison

Schools of game design and their “core priorities”:

http://boardgamegeek.com/blogpost/27367/schools-of-design-and-their-core-priorities

June 17, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 17, 2014 June 17, 2014/ Cardboard Edison

Dominic Crapuchettes of NorthStar Games (@NorthStarGames) joins Ludology to discuss designing party games, dealing with mass-market retailers, starting a game company and more:

http://ludology.libsyn.com/ludology-episode-82-party-party-evolution

June 17, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

June 17, 2014 June 17, 2014/ Cardboard Edison

10 Kickstarter mistakes to avoid, from Robert Burke (@robertburke)

June 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 16, 2014 June 16, 2014/ Cardboard Edison

Player aides and the design process:

http://mvpboardgames.blogspot.com/2014/06/dtow-7-player-aids.html

June 16, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

June 16, 2014 June 16, 2014/ Cardboard Edison
“Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.”
— Nikolay Pegasov
June 16, 2014/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

June 16, 2014 June 16, 2014/ Cardboard Edison

Pros and cons of different end-game conditions:

http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html

June 16, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 13, 2014 June 13, 2014/ Cardboard Edison

A tip for creating a simple prototype for a hex-tile game:

http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game

June 13, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

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