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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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June 12, 2014 June 12, 2014/ Cardboard Edison
“Make, play, test, learn, repeat. Tenacity and stamina help, as does a little luck.”
— Matt Leacock (@mleacock)
June 12, 2014/ Cardboard Edison/
process

Cardboard Edison

June 12, 2014 June 12, 2014/ Cardboard Edison

Effective ways of showing your passion to Kickstarter backers:

http://stonemaiergames.com/kickstarter-lesson-102-passion-is-contagious/

June 12, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 12, 2014 June 12, 2014/ Cardboard Edison

A look at the Spiel des Jahres winners from 1990 to 2000:

http://boardsandbees.wordpress.com/2014/06/11/0361/

June 12, 2014/ Cardboard Edison/
industry

Cardboard Edison

June 11, 2014 June 11, 2014/ Cardboard Edison
“The key to being a game designer is to design games. Just wishing really hard doesn’t cut the mustard.”
— Kevin Wilson (@KevinWilson42)
June 11, 2014/ Cardboard Edison/
process

Cardboard Edison

June 11, 2014 June 11, 2014/ Cardboard Edison
“The road to success is a toll road. Our failures are the toll. Accept them and keep always moving forward.”
— Kevin G. Nunn (@kgnunn)
June 11, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

A process for adapting other media to tabletop games:

http://kevingnunn.com/2014/06/11/writing-effective-adaptations-part-3

June 10, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

The biggest challenges facing independent game designers–and advice for overcoming them. A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1180369/independent-game-design-question

June 10, 2014/ Cardboard Edison/
industry, process

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

Tom Lehman joins The Long View podcast to discuss his design process, playtesting, publishing, collaboration, expansions and more:

http://boardgamegeek.com/boardgamepodcastepisode/120244/the-long-view-tom-lehman-interview

June 10, 2014/ Cardboard Edison/
process, playtesting, licensing, publishing, industry, podcasts

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

The importance of early momentum for a Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-101-momentum-breeds-success/

June 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

JT Smith of The Game Crafter (@thegamecrafter) shares lessons learned from the Village in a Box Kickstarter:

http://www.allusgeeks.com/2014/06/the-game-of-crowd-funding-jt-smith-interview-06-04-2014/

June 10, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 09, 2014 June 09, 2014/ Cardboard Edison

What questions do you always ask playtesters? A Reddit tabletop designers forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/27bhf4/what_standard_questions_do_you_ask_when_you/

June 09, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

June 09, 2014 June 09, 2014/ Cardboard Edison

Different ways games have used the “pay to pick” mechanism:

http://danielsolisblog.blogspot.com/2014/06/pay-to-pick-conveyer-belts-progressive.html

June 09, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 09, 2014 June 09, 2014/ Cardboard Edison

Does randomness in games limit skill?

http://nickbentleygames.wordpress.com/2014/06/09/random-games-and-skill

June 09, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 09, 2014 June 09, 2014/ Cardboard Edison

Common pitfalls in licensing contracts for board games–and how to avoid them:

http://www.leagueofgamemakers.com/game-contract-pitfalls/

June 09, 2014/ Cardboard Edison/
licensing

Cardboard Edison

June 09, 2014 June 09, 2014/ Cardboard Edison

Scott Almes (@Scott_Almes) discusses various aspects of working with publishers, on the Happy Mitten podcast (@HappyMitten):

http://www.happymittengames.com/33/

June 09, 2014/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

June 09, 2014 June 09, 2014/ Cardboard Edison

The Game Crafter’s 5th Street Challenge

Deadline: Sept. 1, 2014

Prize: publication by 5th Street Games

http://news.thegamecrafter.com/post/88284183617/5th-street-challenge

June 09, 2014/ Cardboard Edison/
contests

Cardboard Edison

June 05, 2014 June 05, 2014/ Cardboard Edison
“Persistence matters. Show a good game to enough people and you’ll eventually sell it. Remember that every company’s needs are different.”
— Kevin Wilson (@KevinWilson42)
June 05, 2014/ Cardboard Edison/
licensing

Cardboard Edison

June 05, 2014 June 05, 2014/ Cardboard Edison
“In game design, it’s often beneficial to consider multiple problems at once. This tends to spark your creativity and you may just stumble upon a single solution that solves all of them.”
— Jeroen Geenen
June 05, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

June 04, 2014 June 04, 2014/ Cardboard Edison
“When you start to worry about someone stealing your game idea, take a step back and remember that the idea isn’t special. The real trick of game design is to make your game special by the work you put into it.”
— Nathaniel Levin (@OakleafGames)
June 04, 2014/ Cardboard Edison/ /Source
industry, process

Cardboard Edison

June 04, 2014 June 04, 2014/ Cardboard Edison

Teale Fristoe of Nothing Sacred Games (@nothingsacredg) offers Kickstarter advice for before, during and after the campaign:

http://www.leagueofgamemakers.com/kickstarter-questions-with-teale-fristoe/

June 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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