Design for yourself. Make something you love to play.
— Cole Madeiros (@TheGubsGuy)
You are the greatest limitation to your own game design. Be willing to pursue the uncertainty of an idea you didn’t originally consider.
— Alex Harkey (@GamesPrecipice)
Playtesters aren’t the subject of your experiment; you are the subject of theirs.
— Alex Harkey (@GamesPrecipice)
Designing is removing your favorite mechanic to make a better game.
— Scott Almes (@Scott_Almes)
Game terms are the intersection of theme and mechanics. Choose them wisely, so that they do service to both.
— Daniel Solis (@DanielSolis)