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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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June 26, 2014 June 26, 2014/ Cardboard Edison

The Game Design Round Table talks to the Bamboozle Brothers (@bamboozlebros) about working with a partner long distance, getting picked up by a publisher and more:

http://thegamedesignroundtable.com/2014/06/24/episode-85-bamboozle-brothers/

June 26, 2014/ Cardboard Edison/
process, licensing, podcasts

Cardboard Edison

June 25, 2014 June 25, 2014/ Cardboard Edison

At what point should you begin blind playtesting?

http://www.reddit.com/r/tabletopgamedesign/comments/28w8gu/when_to_hand_to_play_testers/

June 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

June 25, 2014 June 25, 2014/ Cardboard Edison

Advice for solo playtesting from the Reddit tabletop game design forum:

http://www.reddit.com/r/tabletopgamedesign/comments/28zq9y/playtesting_soloplaytesting_methodology/

June 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

June 24, 2014 June 24, 2014/ Cardboard Edison

Doug Levandowski (@levzilla) of Meltdown Games (@meltdowngames) joins All Us Geeks (@AllUsGeeks) to discuss getting feedback prior to a Kickstarter launch, recent changes to the platform, marketing and more:

http://www.allusgeeks.com/2014/06/the-game-of-crowd-funding-gothic-doctor-the-road-to-relaunch-part-5/

June 24, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 24, 2014 June 24, 2014/ Cardboard Edison

The Game Design Round Table discusses the role of marketing in the game industry:

http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/

June 24, 2014/ Cardboard Edison/
industry, publishing, podcasts

Cardboard Edison

June 24, 2014 June 24, 2014/ Cardboard Edison
“Design for yourself. Make something you love to play.”
— Cole Madeiros (@TheGubsGuy)
June 24, 2014/ Cardboard Edison/
process

Cardboard Edison

June 23, 2014 June 23, 2014/ Cardboard Edison

Ares Magazine Game Design Contest

Deadline: July 23, 2014

Prizes: Cash and publication

http://aresmagazine.com/?page_id=392

June 23, 2014/ Cardboard Edison/
contests

Cardboard Edison

June 23, 2014 June 23, 2014/ Cardboard Edison

Designers weigh in on the age-old debate of theme vs. mechanics:

http://www.leagueofgamemakers.com/mechanics-are-more-important-than-theme/

http://www.leagueofgamemakers.com/theme-is-more-important-than-mechanics/

June 23, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 23, 2014 June 23, 2014/ Cardboard Edison
“You are the greatest limitation to your own game design. Be willing to pursue the uncertainty of an idea you didn’t originally consider.”
— Alex Harkey (@GamesPrecipice)
June 23, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

June 23, 2014 June 23, 2014/ Cardboard Edison
“Playtesters aren’t the subject of your experiment; you are the subject of theirs.”
— Alex Harkey (@GamesPrecipice)
June 23, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

June 23, 2014 June 23, 2014/ Cardboard Edison

Vanity and the downfall of aspiring game designers–advice for new designers on how to value their own ideas:

http://www.gamesprecipice.com/vanity/

June 23, 2014/ Cardboard Edison/
process

Cardboard Edison

June 23, 2014 June 23, 2014/ Cardboard Edison

Launching on Kickstarter soon? Here’s your to-do list for the final week:

http://stonemaiergames.com/kickstarter-lesson-104-the-one-week-checklist/

June 23, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 22, 2014 June 22, 2014/ Cardboard Edison
“Designing is removing your favorite mechanic to make a better game.”
— Scott Almes (@Scott_Almes)
June 22, 2014/ Cardboard Edison/
process, playtesting

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

Board game designers discuss making a living, how pitching games to publishers have changed, how game design is affected by mood, and more

June 20, 2014/ Cardboard Edison/
industry, process, licensing

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison
“Game terms are the intersection of theme and mechanics. Choose them wisely, so that they do service to both.”
— Daniel Solis (@DanielSolis)
June 20, 2014/ Cardboard Edison/
rules, theory

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

Giving potential Kickstarter backers just the right number of options:

http://stonemaiergames.com/kickstarter-lesson-103-there-is-no-perfect-pickle/

June 20, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

How to improve your chances of getting coverage for your Kickstarter:

http://www.buzzsprout.com/4646/181892-ep-209-pitching-geekdad-to-cover-your-kickstarter-campaign-with-jonathan-liu

June 20, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 20, 2014 June 20, 2014/ Cardboard Edison

ProtoSpiel NorthEast will be July 19, 2014, at the NYU Game Center in Brooklyn, N.Y.:

http://sixpencegames.com/2014/06/20/announcing-protospiel-northeast-a-game-design-con-for-charity/

http://protospielnortheast.ticketleap.com/protospiel-northeast/

June 20, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

June 19, 2014 June 19, 2014/ Cardboard Edison

Kickstarter vs. print on demand:

http://danielsolisblog.blogspot.com/2014/06/fomo-factor-kickstarter-marketing-vs.html

June 19, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 19, 2014 June 19, 2014/ Cardboard Edison
“Setting constraints can really help the process. It seems counter-intuitive, but when you set limits - such as “this must fit in a small box” - it can actually help drive creativity.”
— Scott Almes (@Scott_Almes)
June 19, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

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