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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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June 19, 2014 June 19, 2014/ Cardboard Edison
“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
— Corey Young (@C_M_Young)
June 19, 2014/ Cardboard Edison/
process

Cardboard Edison

June 19, 2014 June 19, 2014/ Cardboard Edison

Marbles: The Brain Store “Who’s Got Game” Game Design Competition

Theme: Pattern Games

Deadline: Aug. 1, 2014

Prize: $2,000 and publication with royalties

http://www.marblesthebrainstore.com/gotgame

June 19, 2014/ Cardboard Edison/
contests

Cardboard Edison

June 18, 2014 June 18, 2014/ Cardboard Edison

When to use diagrams to clarify rules:

http://hyperbolegames.com/2014/06/18/diagramming-for-clarity/

June 18, 2014/ Cardboard Edison/
rules

Cardboard Edison

June 18, 2014 June 18, 2014/ Cardboard Edison

An attempt at defining what games are:

http://oakleafgames.wordpress.com/2014/06/17/gaming-glossary-game

June 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 18, 2014 June 18, 2014/ Cardboard Edison

Matt Leacock (@mleacock) discusses co-op game design at the U.K. Games Expo

June 18, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

June 17, 2014 June 17, 2014/ Cardboard Edison

Schools of game design and their “core priorities”:

http://boardgamegeek.com/blogpost/27367/schools-of-design-and-their-core-priorities

June 17, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 17, 2014 June 17, 2014/ Cardboard Edison

Dominic Crapuchettes of NorthStar Games (@NorthStarGames) joins Ludology to discuss designing party games, dealing with mass-market retailers, starting a game company and more:

http://ludology.libsyn.com/ludology-episode-82-party-party-evolution

June 17, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

June 17, 2014 June 17, 2014/ Cardboard Edison

10 Kickstarter mistakes to avoid, from Robert Burke (@robertburke)

June 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 16, 2014 June 16, 2014/ Cardboard Edison

Player aides and the design process:

http://mvpboardgames.blogspot.com/2014/06/dtow-7-player-aids.html

June 16, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

June 16, 2014 June 16, 2014/ Cardboard Edison
“Don’t be afraid of making your first prototype and showing it to your friends and colleagues. After this step is done, everything will be easier.”
— Nikolay Pegasov
June 16, 2014/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

June 16, 2014 June 16, 2014/ Cardboard Edison

Pros and cons of different end-game conditions:

http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html

June 16, 2014/ Cardboard Edison/
theory

Cardboard Edison

June 13, 2014 June 13, 2014/ Cardboard Edison

A tip for creating a simple prototype for a hex-tile game:

http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game

June 13, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

June 12, 2014 June 12, 2014/ Cardboard Edison
“Make, play, test, learn, repeat. Tenacity and stamina help, as does a little luck.”
— Matt Leacock (@mleacock)
June 12, 2014/ Cardboard Edison/
process

Cardboard Edison

June 12, 2014 June 12, 2014/ Cardboard Edison

Effective ways of showing your passion to Kickstarter backers:

http://stonemaiergames.com/kickstarter-lesson-102-passion-is-contagious/

June 12, 2014/ Cardboard Edison/
publishing

Cardboard Edison

June 12, 2014 June 12, 2014/ Cardboard Edison

A look at the Spiel des Jahres winners from 1990 to 2000:

http://boardsandbees.wordpress.com/2014/06/11/0361/

June 12, 2014/ Cardboard Edison/
industry

Cardboard Edison

June 11, 2014 June 11, 2014/ Cardboard Edison
“The key to being a game designer is to design games. Just wishing really hard doesn’t cut the mustard.”
— Kevin Wilson (@KevinWilson42)
June 11, 2014/ Cardboard Edison/
process

Cardboard Edison

June 11, 2014 June 11, 2014/ Cardboard Edison
“The road to success is a toll road. Our failures are the toll. Accept them and keep always moving forward.”
— Kevin G. Nunn (@kgnunn)
June 11, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

A process for adapting other media to tabletop games:

http://kevingnunn.com/2014/06/11/writing-effective-adaptations-part-3

June 10, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

The biggest challenges facing independent game designers–and advice for overcoming them. A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1180369/independent-game-design-question

June 10, 2014/ Cardboard Edison/
industry, process

Cardboard Edison

June 10, 2014 June 10, 2014/ Cardboard Edison

Tom Lehman joins The Long View podcast to discuss his design process, playtesting, publishing, collaboration, expansions and more:

http://boardgamegeek.com/boardgamepodcastepisode/120244/the-long-view-tom-lehman-interview

June 10, 2014/ Cardboard Edison/
process, playtesting, licensing, publishing, industry, podcasts

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