“If you just sit on your idea for 2.4yrs, someone else will publish an identical game. Go make something!”
When to use diagrams to clarify rules:
http://hyperbolegames.com/2014/06/18/diagramming-for-clarity/
An attempt at defining what games are:
http://oakleafgames.wordpress.com/2014/06/17/gaming-glossary-game
Schools of game design and their “core priorities”:
http://boardgamegeek.com/blogpost/27367/schools-of-design-and-their-core-priorities
Dominic Crapuchettes of NorthStar Games (@NorthStarGames) joins Ludology to discuss designing party games, dealing with mass-market retailers, starting a game company and more:
http://ludology.libsyn.com/ludology-episode-82-party-party-evolution
Player aides and the design process:
http://mvpboardgames.blogspot.com/2014/06/dtow-7-player-aids.html
Pros and cons of different end-game conditions:
http://www.mostdangerousgamedesign.com/2014/06/game-over-game-end-conditions.html
A tip for creating a simple prototype for a hex-tile game:
http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game
Effective ways of showing your passion to Kickstarter backers:
http://stonemaiergames.com/kickstarter-lesson-102-passion-is-contagious/
A process for adapting other media to tabletop games:
http://kevingnunn.com/2014/06/11/writing-effective-adaptations-part-3
The biggest challenges facing independent game designers–and advice for overcoming them. A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1180369/independent-game-design-question
Tom Lehman joins The Long View podcast to discuss his design process, playtesting, publishing, collaboration, expansions and more:
http://boardgamegeek.com/boardgamepodcastepisode/120244/the-long-view-tom-lehman-interview
