The importance of early momentum for a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-101-momentum-breeds-success/
Tips & Resources for Board Game Designers
The importance of early momentum for a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-101-momentum-breeds-success/
JT Smith of The Game Crafter (@thegamecrafter) shares lessons learned from the Village in a Box Kickstarter:
http://www.allusgeeks.com/2014/06/the-game-of-crowd-funding-jt-smith-interview-06-04-2014/
What questions do you always ask playtesters? A Reddit tabletop designers forum discussion:
Different ways games have used the “pay to pick” mechanism:
http://danielsolisblog.blogspot.com/2014/06/pay-to-pick-conveyer-belts-progressive.html
Does randomness in games limit skill?
http://nickbentleygames.wordpress.com/2014/06/09/random-games-and-skill
Common pitfalls in licensing contracts for board games–and how to avoid them:
Scott Almes (@Scott_Almes) discusses various aspects of working with publishers, on the Happy Mitten podcast (@HappyMitten):
The Game Crafter’s 5th Street Challenge
Deadline: Sept. 1, 2014
Prize: publication by 5th Street Games
http://news.thegamecrafter.com/post/88284183617/5th-street-challenge
“Persistence matters. Show a good game to enough people and you’ll eventually sell it. Remember that every company’s needs are different.”
“In game design, it’s often beneficial to consider multiple problems at once. This tends to spark your creativity and you may just stumble upon a single solution that solves all of them.”
“When you start to worry about someone stealing your game idea, take a step back and remember that the idea isn’t special. The real trick of game design is to make your game special by the work you put into it.”
Teale Fristoe of Nothing Sacred Games (@nothingsacredg) offers Kickstarter advice for before, during and after the campaign:
http://www.leagueofgamemakers.com/kickstarter-questions-with-teale-fristoe/
Recognizing and escaping from “monkey traps”–those ideas you just can’t seem to let go of:
MicroStack Games Summer 2014 Design Contest
Deadline: July 31, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1182028/summer-2014-design-contest
“Don’t be afraid to play with other games’ toys. The end result should be something that stands on its own anyway.”
Stealing From Games (And A Game About Stealing)
I see this a lot among game designers of all kinds, both new and experienced:
I really want to use [game mechanism X] but I worry it’ll be too much like [popular game]
I am here to set you free and tell you not…
“Game design is a very difficult, long, frustrating, lonely process. Stick with it. Your diligence will pay off.”
“If you’re pitching, have a good pitch. A good short pitch. Find the thing that makes your game cool, and be able to convey it quickly and clearly.”
Tips for editing a large rules paragraph:
http://danielsolisblog.blogspot.com/2014/06/tips-for-editing-large-rules-paragraph.html