A tip for creating a simple prototype for a hex-tile game:
http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game
Tips & Resources for Board Game Designers
A tip for creating a simple prototype for a hex-tile game:
http://www.bgdf.com/forum/game-creation/prototyping/tip-building-prototyping-hex-tile-game
“Make, play, test, learn, repeat. Tenacity and stamina help, as does a little luck.”
Effective ways of showing your passion to Kickstarter backers:
http://stonemaiergames.com/kickstarter-lesson-102-passion-is-contagious/
A look at the Spiel des Jahres winners from 1990 to 2000:
“The key to being a game designer is to design games. Just wishing really hard doesn’t cut the mustard.”
“The road to success is a toll road. Our failures are the toll. Accept them and keep always moving forward.”
A process for adapting other media to tabletop games:
http://kevingnunn.com/2014/06/11/writing-effective-adaptations-part-3
The biggest challenges facing independent game designers–and advice for overcoming them. A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1180369/independent-game-design-question
Tom Lehman joins The Long View podcast to discuss his design process, playtesting, publishing, collaboration, expansions and more:
http://boardgamegeek.com/boardgamepodcastepisode/120244/the-long-view-tom-lehman-interview
The importance of early momentum for a Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-101-momentum-breeds-success/
JT Smith of The Game Crafter (@thegamecrafter) shares lessons learned from the Village in a Box Kickstarter:
http://www.allusgeeks.com/2014/06/the-game-of-crowd-funding-jt-smith-interview-06-04-2014/
What questions do you always ask playtesters? A Reddit tabletop designers forum discussion:
Different ways games have used the “pay to pick” mechanism:
http://danielsolisblog.blogspot.com/2014/06/pay-to-pick-conveyer-belts-progressive.html
Does randomness in games limit skill?
http://nickbentleygames.wordpress.com/2014/06/09/random-games-and-skill
Common pitfalls in licensing contracts for board games–and how to avoid them:
Scott Almes (@Scott_Almes) discusses various aspects of working with publishers, on the Happy Mitten podcast (@HappyMitten):
The Game Crafter’s 5th Street Challenge
Deadline: Sept. 1, 2014
Prize: publication by 5th Street Games
http://news.thegamecrafter.com/post/88284183617/5th-street-challenge
“Persistence matters. Show a good game to enough people and you’ll eventually sell it. Remember that every company’s needs are different.”
“In game design, it’s often beneficial to consider multiple problems at once. This tends to spark your creativity and you may just stumble upon a single solution that solves all of them.”
“When you start to worry about someone stealing your game idea, take a step back and remember that the idea isn’t special. The real trick of game design is to make your game special by the work you put into it.”