Teale Fristoe of Nothing Sacred Games (@nothingsacredg) offers Kickstarter advice for before, during and after the campaign:
http://www.leagueofgamemakers.com/kickstarter-questions-with-teale-fristoe/
Tips & Resources for Board Game Designers
Teale Fristoe of Nothing Sacred Games (@nothingsacredg) offers Kickstarter advice for before, during and after the campaign:
http://www.leagueofgamemakers.com/kickstarter-questions-with-teale-fristoe/
Recognizing and escaping from “monkey traps”–those ideas you just can’t seem to let go of:
MicroStack Games Summer 2014 Design Contest
Deadline: July 31, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1182028/summer-2014-design-contest
“Don’t be afraid to play with other games’ toys. The end result should be something that stands on its own anyway.”
Stealing From Games (And A Game About Stealing)
I see this a lot among game designers of all kinds, both new and experienced:
I really want to use [game mechanism X] but I worry it’ll be too much like [popular game]
I am here to set you free and tell you not…
“Game design is a very difficult, long, frustrating, lonely process. Stick with it. Your diligence will pay off.”
“If you’re pitching, have a good pitch. A good short pitch. Find the thing that makes your game cool, and be able to convey it quickly and clearly.”
Tips for editing a large rules paragraph:
http://danielsolisblog.blogspot.com/2014/06/tips-for-editing-large-rules-paragraph.html
The Ludology podcast answers a variety of questions about randomness in games:
http://ludology.libsyn.com/ludology-episode-81-random-acts-of-kindness
Jamey Stegmaier (@jameystegmaier) joins Board Game University to discuss Kickstarter, blind playtesting and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-33-jamey-stegmaier
Eric Lang (@eric_lang) joins Something From Nothing to discuss designing games from existing IP, knowing what your goal is, and more
The theme for the June 2014 24-hour game design contest is “gothic”:
http://boardgamegeek.com/thread/1180826/24-hour-contest-june-2014
Our monthly roundup of useful advice and helpful links for board game designers features sage words about a common concern, tips for approaching publishers, a blast from the past and more:
“Pro tip: don’t bother attempting to solve issues like first mover advantage until your game is fun.”
2014 Solitaire Print and Play Contest
Deadline: Aug. 2, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1179655/2014-solitaire-print-and-play-contest
“Master the rudiments of your craft, then develop the discipline to forget them whenever convenient.”
What makes a board game that creates a story? A Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-design/topics-game-design/making-games-tell-stories
Stealing from existing games–responsibly:
SEE ALSO: What is fair use?
http://boardgamegeek.com/blogpost/30657/whats-up-with-fair-use-part-1-an-overview