Persistence matters. Show a good game to enough people and you’ll eventually sell it. Remember that every company’s needs are different.
— Kevin Wilson (@KevinWilson42)
In game design, it’s often beneficial to consider multiple problems at once. This tends to spark your creativity and you may just stumble upon a single solution that solves all of them.
— Jeroen Geenen
When you start to worry about someone stealing your game idea, take a step back and remember that the idea isn’t special. The real trick of game design is to make your game special by the work you put into it.
— Nathaniel Levin (@OakleafGames)
Don’t be afraid to play with other games’ toys. The end result should be something that stands on its own anyway.
— Dave Chalker (@DaveTheGame)

Stealing From Games (And A Game About Stealing)

critical-hits:

Stealing From Games (And A Game About Stealing)

HeatI see this a lot among game designers of all kinds, both new and experienced:

I really want to use [game mechanism X] but I worry it’ll be too much like [popular game]

I am here to set you free and tell you not…

See also: http://oakleafgames.wordpress.com/2014/05/27/stealing-from-existing-games-part-2-great-artists-steal/

Game design is a very difficult, long, frustrating, lonely process. Stick with it. Your diligence will pay off.
— Grant Rodiek (@HerrohGrant)
If you’re pitching, have a good pitch. A good short pitch. Find the thing that makes your game cool, and be able to convey it quickly and clearly.
— Chris Cieslik of Asmadi Games (@AsmadiGames)