“Don’t be afraid to play with other games’ toys. The end result should be something that stands on its own anyway.”
— Dave Chalker (@DaveTheGame)

Stealing From Games (And A Game About Stealing)→

critical-hits:

Stealing From Games (And A Game About Stealing)

HeatI see this a lot among game designers of all kinds, both new and experienced:

I really want to use [game mechanism X] but I worry it’ll be too much like [popular game]

I am here to set you free and tell you not…

See also: http://oakleafgames.wordpress.com/2014/05/27/stealing-from-existing-games-part-2-great-artists-steal/

“Game design is a very difficult, long, frustrating, lonely process. Stick with it. Your diligence will pay off.”
— Grant Rodiek (@HerrohGrant)
“If you’re pitching, have a good pitch. A good short pitch. Find the thing that makes your game cool, and be able to convey it quickly and clearly.”
— Chris Cieslik of Asmadi Games (@AsmadiGames)

Eric Lang (@eric_lang) joins Something From Nothing to discuss designing games from existing IP, knowing what your goal is, and more

“Pro tip: don’t bother attempting to solve issues like first mover advantage until your game is fun.”
— Eric Lang (@eric_lang)
“Master the rudiments of your craft, then develop the discipline to forget them whenever convenient.”
— Eric Lang (@eric_lang)
“It turns out, you already know how to work with publishers. Treat them like people.”
— Christina Major (@delphina2k)