“It is important to not make too many changes at once, and to playtest any changes you do make thoroughly, with different types of players. Take notes on what works and what doesn’t, make adjustments, and try again.”
— Doug Bass of Meridae Games
“You will significantly increase your chances of success on Kickstarter if your clear vision about why you’re there is directly related to your backers.”
— Jamey Stegmaier (@jameystegmaier)

Something From Nothing offers lots of advice for putting out a print-and-play

“It’s easy to get complacent in a design. You’ve played it a bunch, your friends all seem to enjoy it, folks who are friendly to you are encouraging, and you start thinking that it’s pretty locked up. Having another designer there to ask questions, to keep the team restless, [can be] handy.”
— Joshua Buergel (@JoshuaBuergel)
“Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.”
— Adam P. McIver (@ad7m)
“The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?””
— Kevin Wilson (@KevinWilson42)