“Building relationships is such an important part of our hobby, whether you’re a designer, reviewer, or aspiring publisher. Volunteer!”
— Grant Rodiek (@HerrohGrant)
“Meet people. Network. Ask questions. You will be so surprised at how willing people are to help you.”
— Loren Cunningham (@wibaigames)
“New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.”
— Corey Young (@C_M_Young)
“First rule of “design club”: You design a game for the people (players)–you don’t design it for your ego.”
— Nuno B. Sentieiro (@Sentieiro)
“It’s ok to be disappointed if someone doesn’t like your game…it’s not ok to get mad at them for not liking it.”
— Anthony Racano (@CBJPodcast)
“Always pursue interests outside your job. I strongly feel that my best contributions to board game design come from my outside interests.”
— Kevin Wilson (@KevinWilson42)
“When a game company makes the decision to look at your game, they’re going to read the rules and playtest it at least once. It’s going to cost them a few hundred dollars in labor costs, if not more, just to look at your game. So it’s not a decision they make lightly when they read your email and decide whether to look at your project.”
— Tom Jolly
“Remember that a good design discussion, one filled with disagreement, is not necessarily a sign of discord, but one of passion.”
— Grant Rodiek (@HerrohGrant)