“When a game company makes the decision to look at your game, they’re going to read the rules and playtest it at least once. It’s going to cost them a few hundred dollars in labor costs, if not more, just to look at your game. So it’s not a decision they make lightly when they read your email and decide whether to look at your project.”
How to approach publishers–via email or in person at conventions:
http://www.leagueofgamemakers.com/how-to-approach-a-manufacturer-with-your-game/
10 ways to address a Kickstarter’s mid-campaign slump:
http://stonemaiergames.com/kickstarter-lesson-95-the-top-10-ways-to-address-the-mid-campaign-slump/
How can repeated game elements be improved by thinking of them as background music?
http://oakleafgames.wordpress.com/2014/05/09/background-music-in-board-games
How several designers use playtesters’ suggestions:
http://kevingnunn.com/2014/05/09/using-playtester-feedback-part-3/
A few reminders about how to fail:
http://themetagame.blogspot.com/2014/05/the-greatest-teacher-you-will-ever-know.html
Should designers solicit playtesters’ suggested solutions to problems? A debate:
http://kevingnunn.com/2014/05/02/using-playtester-feedback-part-1/
http://www.3dtotalgames.com/give-problems-solutions/
http://kevingnunn.com/2014/05/07/using-playtester-feedback-part-2/
