An overview of how to refine your game: playtesting, blind testing, events and more:
Haggis designer Sean Ross discusses climbing games:
http://boardgamegeek.com/blogpost/29585/sean-ross-and-the-haggis-memoirs
Chevee Dodd (@cheveedodd) on open-source design, trying and failing, preparing for a Kickstarter and more:
http://boardsandbarley.com/2014/05/01/im-pulling-for-him-an-interview-with-chevee-dodd/
The Cardboard Jungle (@CBJPodcast) discusses what–and what not–to do with your rulebook (discussion begins 58 minutes in):
http://thecardboardjungle.libsyn.com/ep35-breaking-the-rules
Cardboard Edison's Favorite Tips & Resources - April 2014
/This week’s roundup of useful links for board game designers features tips for being a good playtester, a look at classic games from the present day, an entire hour of discussion about board game design, and more…
- A recent #BoardGameHour was all about game design—lots of knowledge was shared
- “So You Wanna Be A Game Designer”: Ben Rosset (@BenRosset) on getting started as a board game designer and how to get published
Board Game Design Forum’s May 2014 Game Design Showdown
Challenge: Design a game with religion as your theme
Restrictions: 18 cards and dice
Deadline: May 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2014-i-believe
Detailed stats from the Tuscany Kickstarter:
http://stonemaiergames.com/statistics-from-the-tuscany-kickstarter-project/
