Fail often. We learn so much more from our failures than we do our successes. It’s hard to know why something works, it’s easy to spot why it’s flawed.
— Chevee Dodd (@cheveedodd)
Make time for family and friends. Easy to get over-run, or over-excited about a project.
— @MVPBoardgames
Releasing a game is like having a baby, except there’s no taboo on folks saying your baby is hideously ugly. ;-) “My! What an ugly baby!”
— Daniel Cook (@danctheduck)
Rulebook Layout Tip: You can usually combine your components overview and setup example into one diagram to save room.
— Daniel Solis (@DanielSolis)
Consume knowledge and experience as though starving. Then, go by your gut.
— Eric Lang (@eric_lang)
Design tip: do whatever works because people will bitch one way or the other!
— Adam McIver (@ad7m)
Icons are fine for shorthand, but long-form rules text should have words with icons in parentheses. We read and speak words, not pictures.
— Daniel Solis (@DanielSolis)
Game design is a skill like any other and practice hones that skill and keeps it sharp.
— Chevee Dodd (@cheveedodd)